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Set a variable on a PC and party

From NWNWiki

[edit] Set a variable On A PC and Party

You must create a loop to cycle through all the Party members one by one and set the variable on each member. Here I will show you an example of how to Set a Varaible named "KILLED_BOSS" to a value of 1, within a conversation "Actions Taken" node.

void main()
{
    object oPC = GetPCSpeaker();
    if(!GetIsPC(oPC))return;
    object oPartyM = GetFirstFactionMember(oPC);
    // If not in party avoid loop
    if(!GetIsObjectValid(oPartyM))
        {
        SetLocalInt(oPartyM,"KILLED_BOSS",1);
        return;
        }
    while(GetIsObjectValid(oPartyM))
        {
        SetLocalInt(oPartyM,"KILLED_BOSS",1);
        oPartyM = GetNextFactionMember(oPC);
        }
}

Object oPC can be changed to anything you might need to loop the party, for example, if on a OnEnter of a trigger, use GetEnteringObject() If this is on a OnDeath of a creature, use either GetLastKiller() or GetLastHostileActor().