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Server rules (Bonds of Blood)

From NWNWiki

Bonds of Blood
D&D 3.5 online server chapter 2
Bannerman's map of Termes

Creator: NarcissusLair
Type: Roleplaying
Levels: 1-40
PvP: full PvP
Version: 1.69 (8109)+XP1+XP2
IP: 98.232.89.164:5121
Rules: player's handbook
Changes: subraces, classes, feats, skills, spell changes
Systems: crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes
Items: treasure, properties, teleportation
Info: hints and tips

The server rules of the persistent world Bonds of Blood have been established to ensure fair play. This world is high magic, encourages roleplay, has high action, puzzles, and balance, and most importantly is fun.

At times a player may question why a new or old feature works in a certain way. Or a player may question why there are so many restrictions. The creator, Narcissus, asks for trust on this. Narcissus has been building modules for a few years now and knows most of the exploits, cheats and bugs in Neverwinter Nights.

If a player finds a bug, exploit, cheat, or unbalance, or finds that someone is cheating, they are asked to take a screenshot and send their findings to dmsofbob@yahoo.com.

Contents

[edit] Player's handbook

[edit] Bannable violations

Upon breaking any of these rules a player will be removed from the newsgroup and be CD-key banned from ALL Narc servers.

Bannable violations includes all exploits, ways to gain infinite gold, infinite experience, infinite spells, walking through walls, using third party software to cheat, purposely crashing the server, personal threats to a player, sexual harassment, negative comments to the DM, lying to the DM, being a witness to an exploit and not saying anything, etc.

[edit] Punishable violations

Upon breaking any of these rules a player will be docked 3 or more levels. On the second offense half a player's levels and/or half of thier gold and/or items with be removed. On the third offense a player will be banned.

These include any cheats, using the standard pickpocket option and not the new pickpocket action item, taking advantage of a bug and not reporting it to the DM, etc.

[edit] Annoying the DM

For this a player can be docked 1 level.

Do not ask the DM for hints, directions, character adjustments, alignment adjustments, or for items.

[edit] Alignment rules

All players are expected to act appropriate to their alignment.

[edit] Alignment adjustments

Alignments are not adjusted in this world unless for RP reasons, due to some multi-class exploits, instead an experience penalty system is used.

[edit] Common law

The common law is a general moral code that all good aligned players are obligated to.

  1. Thou must be compassionate to the weak.
  2. Thou shall not lie.
  3. Thou shall not steal.
  4. Thou shall not commit acts of lust.
  5. Thou shall not hurt or murder the weak and the innocent.

[edit] PvP rules

PvP is also known as CvC, Character vs Character.

[edit] PvP eligibility

It is fine to kill another player when the target is eligible for PvP.

A player becomes eligible for PvP if a player activates the intimidate action, bluff action, counterspell, pickpocket, or scry device on another player target then the activator will become eligible for PvP by any level player.

If a player enters a faction’s headquarters (behind their gate), then the player will be eligible for PvP by any level player.

If a player kills any other player they will be eligible for PvP by any level player.

If a player declares war on any faction the player becomes eligible for PvP by any level player.

If a player is in a designated PvP zone for faction wars then they will be eligible for PvP by any level player.

If the victim of PvP is no less then half the level of the killer then the target is eligible for PvP. For example, if the target is level 2 and the killer is level 4 PvP is fine. If the target is level 20 and the killer is level 40 then PvP is fine. If the target is level 1 and the killer is level 4 then the target is not available for PvP.

Once a player becomes eligible for PvP, they remain eligible for PvP until the server reboots.

[edit] Protection from PvP

If a player is killed and is not eligible for PvP then the killer will suffer a penalty equal to the death penalty. The victim will suffer no death penalty.

[edit] How to detect if the target is eligible for PvP

Use the PvP Device to detect if a player is eligible for PvP. If a flag is shown above the targets head then they are fair game.

[edit] How to make a hostile ineligible low level player eligible for PvP

Activate the PvP Device on the low level player while he is current attacking you and he will become eligible for PvP.

[edit] Faction rules

Many factions exist in the Land of Termes. Two types of factions exist that a player may join, one for a players alignment, and one for a players race. Factions include an evil alignment faction, a neutral/good alignment faction, and human, halfling, half-orc, elf, half-elf, dwarf, gnome, and monster racial factions.

[edit] Faction membership

To join a faction a player must find a faction that meets his race or alignment requirements and speak to its members about becoming a recruit (If there are no members, then he can unofficially claim the faction as his own).

To become an official faction member a player must do a special quest that can only be done at a level 10+ area. This quest will require defeating a powerful creature and taking its remains back to the faction's altar to be used in a ceremony to anoint the player. During the ceremony, or anointment, there must be 4 witnesses with the faction’s race or alignment requirement present. If the ceremony is successfully completed the player will gain a faction rune. Until a player has completed the faction quest, he is considered an unofficial member.

A player is only allowed to belong to one race-based faction and one alignment-based faction at a time.

[edit] Faction leadership

To become a faction leader a player must be anointed at the faction's altar a second time. During this ceremony, seven witnesses of that faction must be present. Each witness must possess that particular faction's rune. The leader must also possess the faction's rune and have completed the faction quest a second time and have the special quest item. The leader will gain a rune that can remove faction runes from players of his faction and the leader rune has exclusive access to some locked areas.

To remove a leader the challenger/group must defeat/assassinate the leader (if leader logs out its considered a death) and there must be a majority vote to remove the leader from his position within 24 hours of the leaders death (in-game with screenshot). There must be a minimum of 7 votes to remove the leader.

If the above is true the leader must remove his rune and the he is not allowed to get a leader rune for 1 week; if either rule is broken all his characters will be deleted.

[edit] Faction ranks

To keep a faction active a faction leader should appoint a player to be his second in command, a spiritual leader, a military leader, etc.

[edit] Faction duels

Factions may duel at the Locus Pugnae to resolve disputes or to prove their strength.

The Locus Pugnae is designed for a capture-the-flag match. The twist is that if a team member dies, he gets placed in the other faction's jail, which can only be opened with a lever outside of the jail.

Factions should wager gold and items on the match to make it more meaningful and interesting.

[edit] Faction benefits

Official faction members can teleport to their faction. They also get access to free bed rolls, treasure, and other special items.

[edit] Other server rules

Character and user names are not allowed to have a blank name, abnormal characters, a name with swear words, or anything inappropriate in your name or character description.