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The SPELL_* and SPELLABILITY_* constants are used in NWScript to identify spells, spell-like abilities, the results of many activated non-combat feats, and basically every other instance of a character actively causing a script to be run, excluding events. For simplicity, all of these will be called "spells" in this article. The values of these constants are the row numbers corresponding to the spells in spells.2da.

For spells that have subspells (e.g. protection from alignment), there are constants for both the master spell and the subspells. Whenever a script deals with an actual casting of a spell — such as telling a creature to cast a spell or checking the identity of a spell that was just cast — the constants for the master spells are not used. There are a few exceptions (the script x2_s2_gwildshp supports the shifter forms being used from their various master feats instead of an exact form being specified), but only a few.

Some entries in spells.2da correspond to secondary results of other abilities, such as when a particular card is drawn from the deck of hazards. (Using the deck is one spell; each card can be its own spell.) These spells will be identified as "a result of" the spell it is secondary to. Unlike subspells, the master spell is cast, and from within the master spell, an instruction is issued to cast the secondary spell. (In contrast, a subspell is cast instead of the master spell.)

An interesting use of spells.2da are the rows that do not fire a script. BioWare added a few such rows purely for the visual effects they produce, primarily the projectile. These spells are identified as "X visual effect" and can be cast via scripting, even though such a casting will not cause anything to happen in the game other than the visual effect. In a sense, these spells are "fake cast" even when nominally being cast normally.

During the development of the game, changes were made as to what would be included in the final product. At times features were dropped, but time was not spent to remove all traces of dropped features. This is evident among the SPELL_* and SPELLABILITY_* constants, as there are several that have been defined in NWScript even though they now correspond to starred-out rows in spells.2da. Such constants are listed below for completeness even though they have no use in scripts.

Spells Edit

The SPELL_* constants are used for all spells that a player can cast, as well as for some other abilities (that possibly could have been given SPELLABILITY_* constants, but were given SPELL_* constants instead).

Spell constants
Constant Spell
SPELL_ACID_FOG acid fog
SPELL_ACID_SPLASH acid splash
SPELL_ACTIVATE_ITEM_PORTAL manipulate portal stone
SPELL_ACTIVATE_ITEM_SELF2 activate item
SPELL_AID aid
SPELL_ALL_SPELLS any/all spells (not always meaningful)
SPELL_AMPLIFY amplify
SPELL_ANIMATE_DEAD animate dead
SPELL_AURA_OF_VITALITY aura of vitality
SPELL_AURAOFGLORY aura of glory
SPELL_AWAKEN awaken
SPELL_BALAGARNSIRONHORN Balagarn's iron horn
SPELL_BALL_LIGHTNING ball lightning
SPELL_BANE bane
SPELL_BANISHMENT banishment
SPELL_BARKSKIN barkskin
SPELL_BATTLETIDE battletide
SPELL_BESTOW_CURSE bestow curse
SPELL_BIGBYS_CLENCHED_FIST Bigby's clenched fist
SPELL_BIGBYS_CRUSHING_HAND Bigby's crushing hand
SPELL_BIGBYS_FORCEFUL_HAND Bigby's forceful hand
SPELL_BIGBYS_GRASPING_HAND Bigby's grasping hand
SPELL_BIGBYS_INTERPOSING_HAND Bigby's interposing hand
SPELL_BLACK_BLADE_OF_DISASTER black blade of disaster
SPELL_BLACKSTAFF blackstaff
SPELL_BLADE_BARRIER blade barrier
SPELL_BLADE_THIRST blade thirst
SPELL_BLESS bless
SPELL_BLESS_WEAPON bless weapon
SPELL_BLINDNESS_AND_DEAFNESS blindness/deafness
SPELL_BLOOD_FRENZY blood frenzy
SPELL_BOMBARDMENT bombardment
SPELL_BULLS_STRENGTH bull's strength
SPELL_BURNING_HANDS burning hands
SPELL_CALL_LIGHTNING call lightning
SPELL_CAMOFLAGE camouflage
SPELL_CATS_GRACE cat's grace
SPELL_CHAIN_LIGHTNING chain lightning
SPELL_CHARGER intended: magic electrifier: charge
actually: deck of hazards (a bug)
SPELL_CHARM_MONSTER charm monster
SPELL_CHARM_PERSON charm person
SPELL_CHARM_PERSON_OR_ANIMAL charm person or animal
SPELL_CIRCLE_OF_DEATH circle of death
SPELL_CIRCLE_OF_DOOM circle of doom
SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE clairaudience/clairvoyance
SPELL_CLARITY clarity
SPELL_CLOAK_OF_CHAOS (dropped spell)
SPELL_CLOUD_OF_BEWILDERMENT cloud of bewilderment
SPELL_CLOUDKILL cloudkill
SPELL_COLOR_SPRAY color spray
SPELL_COMBUST combust
SPELL_CONE_OF_COLD cone of cold
SPELL_CONFUSION confusion
SPELL_CONTAGION contagion
SPELL_CONTINUAL_FLAME continual flame
SPELL_CONTROL_UNDEAD control undead
SPELL_CRAFT_ADD_ITEM_PROPERTY add item property
SPELL_CRAFT_CRAFT_ARMOR_SKILL craft armor (item property)
SPELL_CRAFT_CRAFT_WEAPON_SKILL craft weapon (item property)
SPELL_CRAFT_DYE_CLOTHCOLOR_1 dye kit: cloth 1
SPELL_CRAFT_DYE_CLOTHCOLOR_2 dye kit: cloth 2
SPELL_CRAFT_DYE_LEATHERCOLOR_1 dye kit: leather 1
SPELL_CRAFT_DYE_LEATHERCOLOR_2 dye kit: leather 2
SPELL_CRAFT_DYE_METALCOLOR_1 dye kit: metal 1
SPELL_CRAFT_DYE_METALCOLOR_1 dye kit: metal 2
SPELL_CRAFT_HARPER_ITEM craft harper item
SPELL_CRAFT_POISON_WEAPON_OR_AMMO poison item
SPELL_CREATE_GREATER_UNDEAD create greater undead
SPELL_CREATE_UNDEAD create undead
SPELL_CREEPING_DOOM creeping doom
SPELL_CRUMBLE crumble
SPELL_CURE_CRITICAL_WOUNDS cure critical wounds
SPELL_CURE_LIGHT_WOUNDS cure light wounds
SPELL_CURE_MINOR_WOUNDS cure minor wounds
SPELL_CURE_MODERATE_WOUNDS cure moderate wounds
SPELL_CURE_SERIOUS_WOUNDS cure serious wounds
SPELL_DARKFIRE darkfire
SPELL_DARKNESS darkness
SPELL_DARKVISION ultravision
SPELL_DAZE daze
SPELL_DEAFENING_CLANG deafening clang
SPELL_DEATH_ARMOR death armor
SPELL_DEATH_WARD death ward
SPELL_DECHARGER magic electrifier: destroy
SPELL_DECK_AVATAR a result of deck of hazards
SPELL_DECK_BUTTERFLYSPRAY a result of rod of wonder
SPELL_DECK_GEMSPRAY a result of rod of wonder
SPELL_DECK_OF_MANY_THINGS deck of hazards
SPELL_DELAYED_BLAST_FIREBALL delayed blast fireball
SPELL_DESTRUCTION destruction
SPELL_DIRGE dirge
SPELL_DISMISSAL dismissal
SPELL_DISPEL_MAGIC dispel magic
SPELL_DISPLACEMENT displacement
SPELL_DIVINE_FAVOR divine favor
SPELL_DIVINE_MIGHT divine might
SPELL_DIVINE_POWER divine power
SPELL_DIVINE_SHIELD divine shield
SPELL_DOMINATE_ANIMAL dominate animal
SPELL_DOMINATE_MONSTER dominate monster
SPELL_DOMINATE_PERSON dominate person
SPELL_DOOM doom
SPELL_DROWN drown
SPELL_EAGLE_SPLEDOR eagle's splendor
SPELL_EARTHQUAKE earthquake
SPELL_ELECTRIC_JOLT electric jolt
SPELL_ELEMENTAL_SHIELD elemental shield
SPELL_ELEMENTAL_SUMMONING_ITEM bowl of commanding water elementals,
brazier of commanding fire elementals,
censer of controlling air elementals,
stone of controlling earth elementals
SPELL_ELEMENTAL_SWARM elemental swarm
SPELL_ENDURANCE endurance
SPELL_ENDURE_ELEMENTS endure elements
SPELL_ENERGY_BUFFER energy buffer
SPELL_ENERGY_DRAIN energy drain
SPELL_ENERVATION enervation
SPELL_ENTANGLE entangle
SPELL_ENTROPIC_SHIELD entropic shield
SPELL_EPIC_DRAGON_KNIGHT dragon knight
SPELL_EPIC_HELLBALL hellball
SPELL_EPIC_MAGE_ARMOR epic mage armor
SPELL_EPIC_MUMMY_DUST mummy dust
SPELL_EPIC_RUIN greater ruin
SPELL_ETHEREAL_VISAGE ethereal visage
SPELL_ETHEREALNESS greater sanctuary
SPELL_EVARDS_BLACK_TENTACLES Evard's black tentacles
SPELL_EXPEDITIOUS_RETREAT expeditious retreat
SPELL_FEAR fear
SPELL_FEEBLEMIND feeblemind
SPELL_FIND_TRAPS find traps
SPELL_FINGER_OF_DEATH finger of death
SPELL_FIRE_STORM fire storm
SPELL_FIREBALL fireball
SPELL_FIREBRAND firebrand
SPELL_FLAME_ARROW flame arrow
SPELL_FLAME_LASH flame lash
SPELL_FLAME_STRIKE flame strike
SPELL_FLAME_WEAPON flame weapon
SPELL_FLARE flare
SPELL_FLESH_TO_STONE flesh to stone
SPELL_FLYING_DEBRIS flying debris visual effect
SPELL_FOXS_CUNNING fox's cunning
SPELL_FREEDOM_OF_MOVEMENT freedom of movement
SPELL_GATE gate
SPELL_GEDLEES_ELECTRIC_LOOP Gedlee's electric loop
SPELL_GHOSTLY_VISAGE ghostly visage
SPELL_GHOUL_TOUCH ghoul touch
SPELL_GLOBE_OF_INVULNERABILITY globe of invulnerability
SPELL_GLYPH_OF_WARDING glyph of warding
SPELL_GREASE grease
SPELL_GREAT_THUNDERCLAP great thunderclap
SPELL_GREATER_BULLS_STRENGTH greater bull's strength
SPELL_GREATER_CATS_GRACE greater cat's grace
SPELL_GREATER_DISPELLING greater dispelling
SPELL_GREATER_EAGLE_SPLENDOR greater eagle's splendor
SPELL_GREATER_ENDURANCE greater endurance
SPELL_GREATER_FOXS_CUNNING greater fox's cunning
SPELL_GREATER_MAGIC_FANG greater magic fang
SPELL_GREATER_MAGIC_WEAPON greater magic weapon
SPELL_GREATER_OWLS_WISDOM greater owl's wisdom
SPELL_GREATER_PLANAR_BINDING greater planar binding
SPELL_GREATER_RESTORATION greater restoration
SPELL_GREATER_SHADOW_CONJURATION_ACID_ARROW greater shadow conjuration: Melf's acid arrow
SPELL_GREATER_SHADOW_CONJURATION_MINOR_GLOBE greater shadow conjuration: minor globe of invulnerability
SPELL_GREATER_SHADOW_CONJURATION_MIRROR_IMAGE greater shadow conjuration: ghostly visage
SPELL_GREATER_SHADOW_CONJURATION_SUMMON_SHADOW greater shadow conjuration: summon shadow
SPELL_GREATER_SHADOW_CONJURATION_WEB greater shadow conjuration: web
SPELL_GREATER_SPELL_BREACH greater spell breach
SPELL_GREATER_SPELL_MANTLE greater spell mantle
SPELL_GREATER_STONESKIN greater stoneskin
SPELL_GRENADE_ACID acid flask
SPELL_GRENADE_CALTROPS caltrops
SPELL_GRENADE_CHICKEN chickenegg
SPELL_GRENADE_CHOKING choking powder
SPELL_GRENADE_FIRE alchemist's fire
SPELL_GRENADE_HOLY holy water
SPELL_GRENADE_TANGLE tanglefoot bag
SPELL_GRENADE_THUNDERSTONE thunderstone
SPELL_GUST_OF_WIND gust of wind
SPELL_HAMMER_OF_THE_GODS hammer of the gods
SPELL_HARM harm
SPELL_HASTE haste
SPELL_HEAL heal
SPELL_HEALING_CIRCLE healing circle
SPELL_HEALING_STING healing sting
SPELL_HEALINGKIT (dropped; became hardcoded)
SPELL_HOLD_ANIMAL hold animal
SPELL_HOLD_MONSTER hold monster
SPELL_HOLD_PERSON hold person
SPELL_HOLY_AURA holy aura
SPELL_HOLY_SWORD holy sword
SPELL_HORIZIKAULS_BOOM Horizikaul's boom
SPELL_HORRID_WILTING horrid wilting
SPELL_HORSE_ASSIGN_MOUNT horse menu: assign mount
SPELL_HORSE_DISMOUNT horse menu: individual dismount
SPELL_HORSE_MENU horse menu
SPELL_HORSE_MOUNT horse menu: individual mount
SPELL_HORSE_PARTY_DISMOUNT horse menu: party dismount
SPELL_HORSE_PARTY_MOUNT horse menu: party mount
SPELL_ICE_DAGGER ice dagger
SPELL_ICE_STORM ice storm
SPELL_IDENTIFY identify
SPELL_IMPLOSION implosion
SPELL_IMPROVED_INVISIBILITY improved invisibility
SPELL_INCENDIARY_CLOUD incendiary cloud
SPELL_INFERNO inferno
SPELL_INFESTATION_OF_MAGGOTS infestation of maggots
SPELL_INFLICT_CRITICAL_WOUNDS inflict critical wounds
SPELL_INFLICT_LIGHT_WOUNDS inflict light wounds
SPELL_INFLICT_MINOR_WOUNDS inflict minor wounds
SPELL_INFLICT_MODERATE_WOUNDS inflict moderate wounds
SPELL_INFLICT_SERIOUS_WOUNDS inflict serious wounds
SPELL_INVISIBILITY invisibility
SPELL_INVISIBILITY_PURGE invisibility purge
SPELL_INVISIBILITY_SPHERE invisibility sphere
SPELL_IOUN_STONE_BLUE blue ioun stone
SPELL_IOUN_STONE_DEEP_RED deep red ioun stone
SPELL_IOUN_STONE_DUSTY_ROSE dusty rose ioun stone
SPELL_IOUN_STONE_PALE_BLUE pale blue ioun stone
SPELL_IOUN_STONE_PINK pink ioun stone
SPELL_IOUN_STONE_PINK_GREEN pink and green ioun stone
SPELL_IOUN_STONE_SCARLET_BLUE scarlet and blue ioun stone
SPELL_IRONGUTS ironguts
SPELL_ISAACS_GREATER_MISSILE_STORM Isaac's greater missile storm
SPELL_ISAACS_LESSER_MISSILE_STORM Isaac's lesser missile storm
SPELL_KEEN_EDGE keen edge
SPELL_KNOCK knock
SPELL_KOBOLD_JUMP jumping kobold visual effect
SPELL_LEGEND_LORE legend lore
SPELL_LESSER_DISPEL lesser dispel
SPELL_LESSER_MIND_BLANK lesser mind blank
SPELL_LESSER_PLANAR_BINDING lesser planar binding
SPELL_LESSER_RESTORATION lesser restoration
SPELL_LESSER_SPELL_BREACH lesser spell breach
SPELL_LESSER_SPELL_MANTLE lesser spell mantle
SPELL_LIGHT light
SPELL_LIGHTNING_BOLT lightning bolt
SPELL_MAGE_ARMOR mage armor
SPELL_MAGIC_CIRCLE_AGAINST_CHAOS (dropped spell)
SPELL_MAGIC_CIRCLE_AGAINST_EVIL magic circle against evil
SPELL_MAGIC_CIRCLE_AGAINST_GOOD magic circle against good
SPELL_MAGIC_CIRCLE_AGAINST_LAW (dropped spell)
SPELL_MAGIC_FANG magic fang
SPELL_MAGIC_MISSILE magic missile
SPELL_MAGIC_VESTMENT magic vestment
SPELL_MAGIC_WEAPON magic weapon
SPELL_MASS_BLINDNESS_AND_DEAFNESS mass blindness/deafness
SPELL_MASS_CAMOFLAGE mass camouflage
SPELL_MASS_CHARM mass charm
SPELL_MASS_HASTE mass haste
SPELL_MASS_HEAL mass heal
SPELL_MELFS_ACID_ARROW Melf's acid arrow
SPELL_MESTILS_ACID_BREATH Mestil's acid breath
SPELL_MESTILS_ACID_SHEATH Mestil's acid sheath
SPELL_METEOR_SWARM meteor swarm
SPELL_MIND_BLANK mind blank
SPELL_MIND_FOG mind fog
SPELL_MINOR_GLOBE_OF_INVULNERABILITY minor globe of invulnerability
SPELL_MONSTROUS_REGENERATION monstrous regeneration
SPELL_MORDENKAINENS_DISJUNCTION Mordenkainen's disjunction
SPELL_MORDENKAINENS_SWORD Mordenkainen's sword
SPELL_NATURES_BALANCE nature's balance
SPELL_NEGATIVE_ENERGY_BURST negative energy burst
SPELL_NEGATIVE_ENERGY_PROTECTION negative energy protection
SPELL_NEGATIVE_ENERGY_RAY negative energy ray
SPELL_NEUTRALIZE_POISON neutralize poison
SPELL_ONE_WITH_THE_LAND one with the land
SPELL_OWLS_INSIGHT owl's insight
SPELL_OWLS_WISDOM owl's wisdom
SPELL_PALADIN_SUMMON_MOUNT summon mount
SPELL_PHANTASMAL_KILLER phantasmal killer
SPELL_PLANAR_ALLY planar ally
SPELL_PLANAR_BINDING planar binding
SPELL_POISON poison
SPELL_POLYMORPH_SELF polymorph self
SPELL_POWER_WORD_KILL power word, kill
SPELL_POWER_WORD_STUN power word, stun
SPELL_POWERSTONE power stone
SPELL_PRAYER prayer
SPELL_PREMONITION premonition
SPELL_PRISMATIC_SPRAY prismatic spray
SPELL_PROTECTION__FROM_CHAOS (dropped spell)
SPELL_PROTECTION_FROM_ELEMENTS protection from elements
SPELL_PROTECTION_FROM_EVIL protection from evil
SPELL_PROTECTION_FROM_GOOD protection from good
SPELL_PROTECTION_FROM_LAW (dropped spell)
SPELL_PROTECTION_FROM_SPELLS protection from spells
SPELL_QUILLFIRE quillfire
SPELL_RAISE_DEAD raise dead
SPELL_RAY_OF_ENFEEBLEMENT ray of enfeeblement
SPELL_RAY_OF_FROST ray of frost
SPELL_REGENERATE regenerate
SPELL_REMOVE_BLINDNESS_AND_DEAFNESS remove blindness/deafness
SPELL_REMOVE_CURSE remove curse
SPELL_REMOVE_DISEASE remove disease
SPELL_REMOVE_FEAR remove fear
SPELL_REMOVE_PARALYSIS remove paralysis
SPELL_RESIST_ELEMENTS resist elements
SPELL_RESISTANCE resistance
SPELL_RESTORATION restoration
SPELL_RESURRECTION resurrection
SPELL_ROD_OF_WONDER rod of wonder
SPELL_SANCTUARY sanctuary
SPELL_SCARE scare
SPELL_SCINTILLATING_SPHERE scintillating sphere
SPELL_SEARING_LIGHT searing light
SPELL_SEE_INVISIBILITY see invisibility
SPELL_SHADES_CONE_OF_COLD shades: cone of cold
SPELL_SHADES_FIREBALL shades: fireball
SPELL_SHADES_STONESKIN shades: stoneskin
SPELL_SHADES_SUMMON_SHADOW shades: summon shadow
SPELL_SHADES_WALL_OF_FIRE shades: wall of fire
SPELL_SHADOW_CONJURATION_DARKNESS shadow conjuration: darkness
SPELL_SHADOW_CONJURATION_INIVSIBILITY shadow conjuration: invisibility
SPELL_SHADOW_CONJURATION_MAGE_ARMOR shadow conjuration: mage armor
SPELL_SHADOW_CONJURATION_MAGIC_MISSILE shadow conjuration: magic missile
SPELL_SHADOW_CONJURATION_SUMMON_SHADOW shadow conjuration: summon shadow
SPELL_SHADOW_DAZE shadow daze
SPELL_SHADOW_EVADE shadow evade
SPELL_SHADOW_SHIELD shadow shield
SPELL_SHAPECHANGE shapechange
SPELL_SHELGARNS_PERSISTENT_BLADE Shelgarn's persistent blade
SPELL_SHIELD shield
SPELL_SHIELD_OF_FAITH shield of faith
SPELL_SHIELD_OF_LAW (dropped spell)
SPELL_SILENCE silence
SPELL_SLAY_LIVING slay living
SPELL_SLEEP sleep
SPELL_SLOW slow
SPELL_SOUND_BURST sound burst
SPELL_SPELL_MANTLE spell mantle
SPELL_SPELL_RESISTANCE spell resistance
SPELL_SPELLSTAFF spellstaff
SPELL_SPHERE_OF_CHAOS (dropped spell)
SPELL_SPIKE_GROWTH spike growth
SPELL_STINKING_CLOUD stinking cloud
SPELL_STONE_BONES stone bones
SPELL_STONE_TO_FLESH stone to flesh
SPELL_STONEHOLD stonehold
SPELL_STONESKIN stoneskin
SPELL_STORM_OF_VENGEANCE storm of vengeance
SPELL_SUMMON_CREATURE_I summon creature I
SPELL_SUMMON_CREATURE_II summon creature II
SPELL_SUMMON_CREATURE_III summon creature III
SPELL_SUMMON_CREATURE_IV summon creature IV
SPELL_SUMMON_CREATURE_IX summon creature IX
SPELL_SUMMON_CREATURE_V summon creature V
SPELL_SUMMON_CREATURE_VI summon creature VI
SPELL_SUMMON_CREATURE_VII summon creature VII
SPELL_SUMMON_CREATURE_VIII summon creature VIII
SPELL_SUMMON_SHADOW summon shadow
SPELL_SUNBEAM sunbeam
SPELL_SUNBURST sunburst
SPELL_TASHAS_HIDEOUS_LAUGHTER Tasha's hideous laughter
SPELL_TENSERS_TRANSFORMATION Tenser's transformation
SPELL_TIME_STOP time stop
SPELL_TRAP_ARROW
SPELL_TRAP_BOLT
SPELL_TRAP_DART
SPELL_TRAP_SHURIKEN
SPELL_TRUE_SEEING true seeing
SPELL_TRUE_STRIKE true strike
SPELL_TYMORAS_SMILE Tymora's smile
SPELL_UNDEATH_TO_DEATH undeath to death
SPELL_UNDEATHS_ETERNAL_FOE undeath's eternal foe
SPELL_UNHOLY_AURA unholy aura
SPELL_VAMPIRIC_TOUCH vampiric touch
SPELL_VINE_MINE vine mine
SPELL_VINE_MINE_CAMOUFLAGE vine mine: camouflage
SPELL_VINE_MINE_ENTANGLE vine mine: entangle
SPELL_VINE_MINE_HAMPER_MOVEMENT vine mine: hamper movement
SPELL_VIRTUE virtue
SPELL_WAIL_OF_THE_BANSHEE wail of the banshee
SPELL_WALL_OF_FIRE wall of fire
SPELL_WAR_CRY war cry
SPELL_WEB web
SPELL_WEIRD weird
SPELL_WORD_OF_FAITH word of faith
SPELL_WOUNDING_WHISPERS wounding whispers

Spell-like abilities Edit

The SPELLABILTY_* constants generally cover most of the scripted abilities that are not cast from a spellbook, excluding those that were given SPELL_* constants (for unknown reasons, possibly just oversights).

Spell ability constants
Constant Ability
SPELLABILITY_AA_ARROW_OF_DEATH arrow of death
SPELLABILITY_AA_HAIL_OF_ARROWS hail of arrows
SPELLABILITY_AA_IMBUE_ARROW imbue arrow
SPELLABILITY_AA_SEEKER_ARROW_1 seeker arrow I
SPELLABILITY_AA_SEEKER_ARROW_2 seeker arrow II
SPELLABILITY_ACTIVATE_ITEM unique power
SPELLABILITY_AS_DARKNESS darkness (feat)
SPELLABILITY_AS_GHOSTLY_VISAGE ghostly visage (feat)
SPELLABILITY_AS_IMPROVED_INVISIBLITY improved invisibility (feat)
SPELLABILITY_AS_INVISIBILITY invisibility (feat) (assassin)
SPELLABILITY_AURA_BLINDING aura of blinding
SPELLABILITY_AURA_COLD aura of cold
SPELLABILITY_AURA_ELECTRICITY aura of electricity
SPELLABILITY_AURA_FEAR aura of fear
SPELLABILITY_AURA_FIRE aura of fire
SPELLABILITY_AURA_HORRIFICAPPEARANCE horrific appearance
SPELLABILITY_AURA_MENACE aura of menace
SPELLABILITY_AURA_OF_COURAGE (became hardcoded)
SPELLABILITY_AURA_PROTECTION aura of protection
SPELLABILITY_AURA_STUN aura of stunning
SPELLABILITY_AURA_UNEARTHLY_VISAGE aura of unearthly visage
SPELLABILITY_AURA_UNNATURAL aura of unnatural
SPELLABILITY_BARBARIAN_RAGE barbarian rage
SPELLABILITY_BATTLE_MASTERY war domain power
SPELLABILITY_BG_BULLS_STRENGTH bull's strength (feat)
SPELLABILITY_BG_CONTAGION contagion (feat)
SPELLABILITY_BG_CREATEDEAD create undead (feat)
SPELLABILITY_BG_FIENDISH_SERVANT summon fiend
SPELLABILITY_BG_INFLICT_CRITICAL_WOUNDS inflict critical wounds (feat)
SPELLABILITY_BG_INFLICT_SERIOUS_WOUNDS inflict serious wounds (feat)
SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA drain charisma bolt
SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION drain constitution bolt
SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY drain dexterity bolt
SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE drain intelligence bolt
SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH drain strength bolt
SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM drain wisdom bolt
SPELLABILITY_BOLT_ACID acid bolt
SPELLABILITY_BOLT_CHARM charm bolt
SPELLABILITY_BOLT_COLD cold bolt
SPELLABILITY_BOLT_CONFUSE confusion bolt
SPELLABILITY_BOLT_DAZE daze bolt
SPELLABILITY_BOLT_DEATH death bolt
SPELLABILITY_BOLT_DISEASE disease bolt
SPELLABILITY_BOLT_DOMINATE domination bolt
SPELLABILITY_BOLT_FIRE fire bolt
SPELLABILITY_BOLT_KNOCKDOWN knockdown bolt
SPELLABILITY_BOLT_LEVEL_DRAIN drain level bolt
SPELLABILITY_BOLT_LIGHTNING lightning bolt
SPELLABILITY_BOLT_PARALYZE paralysis bolt
SPELLABILITY_BOLT_POISON poison bolt
SPELLABILITY_BOLT_SHARDS shards bolt
SPELLABILITY_BOLT_SLOW slow bolt
SPELLABILITY_BOLT_STUN stun bolt
SPELLABILITY_BOLT_WEB web bolt
SPELLABILITY_BREATH_PETRIFY petrification breath
SPELLABILITY_CHARMMONSTER psionic charm monster
SPELLABILITY_COMMAND_THE_HORDE (dropped ability)
SPELLABILITY_CONE_ACID acid cone
SPELLABILITY_CONE_COLD frost cone
SPELLABILITY_CONE_DISEASE disease cone
SPELLABILITY_CONE_FIRE fire cone
SPELLABILITY_CONE_LIGHTNING lightning cone
SPELLABILITY_CONE_POISON poison cone
SPELLABILITY_CONE_SONIC sonic cone
SPELLABILITY_DC_DIVINE_WRATH divine wrath
SPELLABILITY_DETECT_EVIL (dropped ability)
SPELLABILITY_DIVINE_PROTECTION protection domain power
SPELLABILITY_DIVINE_STRENGTH strength domain power
SPELLABILITY_DIVINE_TRICKERY trickery domain power
SPELLABILITY_DRAGON_BREATH_ACID acid dragon breath
SPELLABILITY_DRAGON_BREATH_COLD cold dragon breath
SPELLABILITY_DRAGON_BREATH_FEAR fear dragon breath
SPELLABILITY_DRAGON_BREATH_FIRE fire dragon breath
SPELLABILITY_DRAGON_BREATH_GAS gas dragon breath
SPELLABILITY_DRAGON_BREATH_LIGHTNING lightning dragon breath
SPELLABILITY_DRAGON_BREATH_NEGATIVE negative energy dragon breath
SPELLABILITY_DRAGON_BREATH_PARALYZE paralysis dragon breath
SPELLABILITY_DRAGON_BREATH_SLEEP sleep dragon breath
SPELLABILITY_DRAGON_BREATH_SLOW slow dragon breath
SPELLABILITY_DRAGON_BREATH_WEAKEN weaken dragon breath
SPELLABILITY_DRAGON_FEAR aura of dragon fear
SPELLABILITY_DRAGON_WING_BUFFET (semi-dropped ability)
SPELLABILITY_DW_DEFENSIVE_STANCE defensive stance
SPELLABILITY_ELEMENTAL_SHAPE elemental shape
SPELLABILITY_EMPTY_BODY empty body
SPELLABILITY_EPIC_CURSE_SONG curse song
SPELLABILITY_EPIC_IMPROVED_WHIRLWIND improved whirlwind attack
SPELLABILITY_EPIC_MIGHTY_RAGE mighty rage
SPELLABILITY_EPIC_SHAPE_DRAGONKIN greater wildshape I
SPELLABILITY_EPIC_SHAPE_DRAGON blinding speed (bug)
SPELLABILITY_FEROCITY_1 ferocity
SPELLABILITY_FEROCITY_2 improved ferocity
SPELLABILITY_FEROCITY_3 greater ferocity
SPELLABILITY_GAZE_CHARM charm gaze
SPELLABILITY_GAZE_CONFUSION confusion gaze
SPELLABILITY_GAZE_DAZE daze gaze
SPELLABILITY_GAZE_DEATH death gaze
SPELLABILITY_GAZE_DESTROY_CHAOS destroy chaos gaze
SPELLABILITY_GAZE_DESTROY_EVIL destroy evil gaze
SPELLABILITY_GAZE_DESTROY_GOOD destroy good gaze
SPELLABILITY_GAZE_DESTROY_LAW destroy law gaze
SPELLABILITY_GAZE_DOMINATE domination gaze
SPELLABILITY_GAZE_DOOM doom gaze
SPELLABILITY_GAZE_FEAR fear gaze
SPELLABILITY_GAZE_PARALYSIS paralysis gaze
SPELLABILITY_GAZE_PETRIFY petrification gaze (monster version)
SPELLABILITY_GAZE_STUNNED stun gaze
SPELLABILITY_GOLEM_BREATH_GAS iron golem poison gas
SPELLABILITY_HELL_HOUND_FIREBREATH hell hound fire breath
SPELLABILITY_HOWL_CONFUSE confusion howl
SPELLABILITY_HOWL_DAZE daze howl
SPELLABILITY_HOWL_DEATH death howl
SPELLABILITY_HOWL_DOOM doom howl
SPELLABILITY_HOWL_FEAR fear howl
SPELLABILITY_HOWL_PARALYSIS paralysis howl
SPELLABILITY_HOWL_SONIC sonic howl
SPELLABILITY_HOWL_STUN stunning howl
SPELLABILITY_INTENSITY_1 intensity
SPELLABILITY_INTENSITY_2 improved intensity
SPELLABILITY_INTENSITY_3 greater intensity
SPELLABILITY_KRENSHAR_SCARE fear gaze, krenshar
SPELLABILITY_LAY_ON_HANDS lay on hands
SPELLABILITY_LESSER_BODY_ADJUSTMENT lesser body adjustment
SPELLABILITY_MANTICORE_SPIKES manticore spikes (monster version)
SPELLABILITY_MEPHIT_SALT_BREATH salt mephit breath
SPELLABILITY_MEPHIT_STEAM_BREATH steam mephit breath
SPELLABILITY_MINDBLAST psionic mind blast
SPELLABILITY_MUMMY_BOLSTER_UNDEAD bolster undead
SPELLABILITY_NEGATIVE_PLANE_AVATAR death domain power
SPELLABILITY_PM_ANIMATE_DEAD animate dead (feat)
SPELLABILITY_PM_DEATHLESS_MASTER_TOUCH deathless master touch
SPELLABILITY_PM_SUMMON_GREATER_UNDEAD summon greater undead
SPELLABILITY_PM_SUMMON_UNDEAD summon undead
SPELLABILITY_PM_UNDEAD_GRAFT_1 undead graft (twice per day)
SPELLABILITY_PM_UNDEAD_GRAFT_2 undead graft (thrice per day)
SPELLABILITY_PULSE_ABILITY_DRAIN_CHARISMA drain charisma pulse
SPELLABILITY_PULSE_ABILITY_DRAIN_CONSTITUTION drain constitution pulse
SPELLABILITY_PULSE_ABILITY_DRAIN_DEXTERITY drain dexterity pulse
SPELLABILITY_PULSE_ABILITY_DRAIN_INTELLIGENCE drain intelligence pulse
SPELLABILITY_PULSE_ABILITY_DRAIN_STRENGTH drain strength pulse
SPELLABILITY_PULSE_ABILITY_DRAIN_WISDOM drain wisdom pulse
SPELLABILITY_PULSE_COLD cold pulse
SPELLABILITY_PULSE_DEATH death pulse
SPELLABILITY_PULSE_DISEASE disease pulse
SPELLABILITY_PULSE_DROWN drown
SPELLABILITY_PULSE_FIRE fire pulse
SPELLABILITY_PULSE_HOLY holy pulse
SPELLABILITY_PULSE_LEVEL_DRAIN drain level pulse
SPELLABILITY_PULSE_LIGHTNING lightning pulse
SPELLABILITY_PULSE_NEGATIVE negative pulse
SPELLABILITY_PULSE_POISON poison pulse
SPELLABILITY_PULSE_SPORES vrock spores
SPELLABILITY_PULSE_WHIRLWIND whirlwind
SPELLABILITY_QUIVERING_PALM (became hardcoded)
SPELLABILITY_RAGE_3 monster rage
SPELLABILITY_RAGE_4 improved rage
SPELLABILITY_RAGE_5 greater rage
SPELLABILITY_REMOVE_DISEASE remove disease (feat)
SPELLABILITY_ROGUES_CUNNING rogue's cunning
SPELLABILITY_SEAHAG_EVILEYE evil eye
SPELLABILITY_SMITE_EVIL (became hardcoded)
SPELLABILITY_SMOKE_CLAW belker smoke claws (dropped ability)
SPELLABILITY_SUMMON_ANIMAL_COMPANION animal companion (feat)
SPELLABILITY_SUMMON_CELESTIAL summon celestial
SPELLABILITY_SUMMON_FAMILIAR summon familiar
SPELLABILITY_SUMMON_MEPHIT summon mephit
SPELLABILITY_SUMMON_SLAAD summon slaad
SPELLABILITY_SUMMON_TANARRI summon tanarri
SPELLABILITY_TOUCH_PETRIFY petrification touch
SPELLABILITY_TROGLODYTE_STENCH troglodyte stench
SPELLABILITY_TRUMPET_BLAST archon trumpet blast (dropped ability)
SPELLABILITY_TURN_UNDEAD turn undead
SPELLABILITY_TYRANT_FOG_MIST tyrant fog zombie mist
SPELLABILITY_WHIRLWIND whirlwind attack
SPELLABILITY_WHOLENESS_OF_BODY wholeness of body
SPELLABILITY_WILD_SHAPE wild shape

Other abilities Edit

There are some valid entries in spells.2da for which no symbolic constant is defined. Some of these likely were simply overlooked when the constants were defined, while others are spells whose development was halted (but whose scripts — possibly bugged — are still available). They are all listed here for completeness.

Spells/abilities without symbolic constants
Index Description
413 unique power (self only)
480 sleep (feat)
481 cat's grace (feat)
482 eagle's splendor (feat)
483 invisibility (feat) (Harper scout)
553 fireball from a ballista
(2d6 damage, reflex DC 20)
562 aura of glory (cursed)
563 haste-slow
564 create shadowfiend
565 tide of battle
566 evil blight
567 cure critical wounds (others)
568 restoration (others)
615 flame twin
616 lyrics of the lich
617 iceberry
618 flameberry
619 transmogrifying wand
643 an abandoned implementation of planar turning
(now just calls the turn undead script)
658 greater wildshape I: red
659 greater wildshape I: blue
660 greater wildshape I: black
661 greater wildshape I: white
662 greater wildshape I: green
663 cold wyrmling breath
664 acid wyrmling breath
665 fire wyrmling breath
666 gas wyrmling breath
667 lightning wyrmling breath
668 teleport projectile
669 chaos shield
670 greater wildshape III: basilisk
671 greater wildshape: beholder (dropped shape)
672 greater wildshape II: harpy
673 greater wildshape III: drider
674 greater wildshape III: manticore
675 greater wildshape II
676 greater wildshape III
677 greater wildshape IV
678 greater wildshape II: gargoyle
679 greater wildshape IV: medusa
680 greater wildshape II: minotaur
681 humanoid shape
682 humanoid shape: drow warrior
683 humanoid shape: lizardfolk whipmaster
684 humanoid shape: kobold commando
685 undead shape
686 captivating song
687 petrification gaze
688 darkness (shifter)
689 blessed bolt
690 dragon breath
691 greater wildshape IV: mindflayer
692 manticore spikes
693 Illithid mind blast
694 greater wildshape IV: dire tiger
695 epic warding
696 flaming weapon properties
(the on-hit for flame weapon)
697 activate item (long range)
700 unique power (on hit)
701 summon baatezu
702 planar rift
703 immolate
(the on-hit for darkfire)
704 undead shape: risen lord
705 undead shape: vampire
706 undead shape: spectre
707 dragon shape: red
708 dragon shape: blue
709 dragon shape: green
710 frost ray
711 inflict wounds ray
712 flame ray
713 psionic mind blast 10m radius
715 golem slam
716 extract brain
717 sequencer (1 spell)
718 sequencer (2 spells)
719 sequencer (3 spells)
720 clear sequencer
721 flaming hide
722 mimic eat gem
(fake spell used in HotU)
723 throw gem
(fake spell used in HotU)
724 etherealness (monster ability)
725 dragon shape
726 mimic eat enemy
(fake spell used in HotU)
727 beholder antimagic cone
729 mimic steal armor
(fake spell used in HotU)
731 bebilith web
732 outsider shape
733 outsider shape: azer chieftain
734 outsider shape: rakshasa
735 outsider shape: death slaad lord
736 beholder special attacks (creature ability)
737 construct shape
738 construct shape: stone golem
739 construct shape:demonflesh golem
740 construct shape: iron golem
741 psionic inertial barrier
742 craft weapon component
743 craft armor component
744 fire bomb
745 acid bomb
746 thrown catapult visual effect, male
747 thrown catapult visual effect, female
748 thrown broken catapult visual effect
749 thrown brazier visual effect
750 thrown fence visual effect
751 thrown boulder visual effect
752 thrown tree visual effect
753 visual effect for the Knower of Places (HotU campaign)
754 visual effect for the Knower of Places (HotU campaign)
755 visual effect for the Knower of Places (HotU campaign)
756 ruin armor
757 shadowblend
758 paralyzing touch (demilich)
759 harm self (undead monster ability)
760 paralyzing touch (dracolich)
761 aura of hellfire
762 hell inferno
763 psionic mass concussion
764 glyph of warding secondary spell
(cast when an enemy triggers the glyph)
765 visual effect for the Knower of Places (HotU campaign)
766 visual effect for the Knower of Places (HotU campaign)
767 talk to
768 intelligent weapon
769 shadow attack
770 chaos spittle
771 prismatic dragon breath
772 same effects as fireball, but cast with a spiraling projectile
773 hurl rocks, alternate version
774 deflecting force
775 hurl rocks
776 beholder special attacks (death ray)
777 beholder special attacks (telekinesis ray)
778 beholder special attacks (petrification ray)
779 beholder special attacks (charm ray)
780 beholder special attacks (slow ray)
781 bridge reveal visual effect used in the HotU campaign (chapter 2).
782 prisoner drop visual effect used in the HotU campaign (chapter 3).
783 beholder special attacks (wounding ray)
784 beholder special attacks (fear ray)
785 beholder special attacks (unused)
786 beholder special attacks (unused)
787 beholder special attacks (unused)
788 on-hit paralysis (gelatinous cube poison)
(DC 10 + caster level; lasts d3+3 rounds)
789 illithid mind blast
790 the on-hit for deafening clang
791 on-hit knockdown (item property)
792 on-hit freeze
793 demonic grappling hand (as from the HotU campaign)
794 ballista bolt
(2d6 piercing damage to one target)
795 activate item (touch range)
796 lightning dragon breath (shifter)
797 fire dragon breath (shifter)
798 gas dragon breath (shifter)
799 vampire invisibility (shifter)
800 domination gaze (shifter)
801 fire stream
802 shadow attack (shifter)
806 rallying cry
807 heroic shield
808 fear (feat)
809 oath of wrath
810 final stand
811 inspire courage
819 "nightmare smoke"
(was intended to conceal a nightmare, but the script x3_s1_nmsmoke was not included in the last patch)
820 DM tool 1
821 DM tool 2
822 DM tool 3
823 DM tool 4
824 DM tool 5
825 DM tool 6
826 DM tool 7
827 DM tool 8
828 DM tool 9
829 DM tool 10
830 player tool 1
831 player tool 2
832 player tool 3
833 player tool 4
834 player tool 5
835 player tool 6
836 player tool 7
837 player tool 8
838 player tool 9
839 player tool 10


See also Edit

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