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The SKILL_* symbolic constants are used in NWScript to specify skills. Their values (aside from SKILL_ALL_SKILLS) are the corresponding row numbers in skills.2da; such row numbers should be used if defining new constants for custom skills.

Skill constants
constant use
SKILL_ALL_SKILLS A special value for use when
all skills are to be affected.
SKILL_ANIMAL_EMPATHY animal empathy
SKILL_APPRAISE appraise
SKILL_BLUFF bluff
SKILL_CONCENTRATION concentration
SKILL_CRAFT_ARMOR craft armor
SKILL_CRAFT_TRAP craft trap
SKILL_CRAFT_WEAPON craft weapon
SKILL_DISABLE_TRAP disable trap
SKILL_DISCIPLINE discipline
SKILL_HEAL heal
SKILL_HIDE hide
SKILL_INTIMIDATE intimidate
SKILL_LISTEN listen
SKILL_LORE lore
SKILL_MOVE_SILENTLY move silently
SKILL_OPEN_LOCK open lock
SKILL_PARRY parry
SKILL_PERFORM perform
SKILL_PERSUADE persuade
SKILL_PICK_POCKET pick pocket
SKILL_RIDE ride
SKILL_SEARCH search
SKILL_SET_TRAP set trap
SKILL_SPELLCRAFT spellcraft
SKILL_SPOT spot
SKILL_TAUNT taunt
SKILL_TUMBLE tumble
SKILL_USE_MAGIC_DEVICE use magic device

See also Edit

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