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Rakshasa

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This article is about the creature; for the shifter form, see Outsider shape.
Outsider rakshasa

Rakshasa are humanoid tigers garbed in the clothes of nobility, who use their considerable powers to maintain their decadent lifestyles at others' expense.

Statistics Edit

Race: outsider
Alignment: lawful evil
Armor class: 21
Hit points: 52
Attack bonus: +9/+4
Damage: d10+2 slashing damage; criticals 19-20/x2 (bastard sword +1)

Hit dice (level): 7
Challenge rating: 7

Saves
  fortitude 8
reflex 7
will 6

Size: medium

Abilities
  strength 12
dexterity 14
constitution 16
intelligence 13
wisdom 13
charisma 17
Damage reduction: 20/+3

Trained skills:(‡) listen (14), move silently (13), perform (15), spot (15)
Feats: alertness, darkvision, dodge, weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (martial)

Blueprint:(‡) nw_rakshasa
Standard loot: rakshasa's eye

Special abilities Edit

A rakshasa is immune to spells of level 8 or lower. It is, however, vulnerable to a blessed bolt.

This creature can cast, as a spell-like ability, a number of spells with a caster level of 7. Specifically, it can cast ghostly visage, mage armor, and see invisibility each once per day; blindness/deafness, daze, dispel magic, fireball, and Melf's acid arrow each twice per day; ray of frost four times per day; and magic missile five times per day.

Notes Edit

  • A rakshasa has a creature weapon that would inflict d6+1 slashing damage, but this is never used as this creature cannot be disarmed.
  • Rakshasa are listed under "Planar, Fiendish" in the creature palette.

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