Gaming
 

Races (Bonds of Blood)

From NWNWiki

Bonds of Blood
D&D 3.5 online server chapter 2
Bannerman's map of Termes

Creator: NarcissusLair
Type: Roleplaying
Levels: 1-40
PvP: full PvP
Version: 1.69 (8109)+XP1+XP2
IP: 98.232.89.164:5121
Rules: player's handbook
Changes: subraces, classes, feats, skills, spell changes
Systems: crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes
Items: treasure, properties, teleportation
Info: hints and tips

Each playable race has several subraces available in the persistent world Bonds of Blood, each with its own benefits and drawbacks. Some even have special properties that are not standard aspects of NWN.

Aquatic subraces have no need for air and operate underwater without penalty. In addition, they are immune to drown spells.

Large-sized subraces get -2 AC due to their size, and weapons count as reduced size.

Light sensitive subraces suffer a standard penalty in daylight. The standard penalty is -1 from reflex saves, -1 from attack bonus, and -1 AC. This penalty can be found on armor and weapons.

Contents

[edit] Human subraces

Aasimar receive +2 wisdom, +2 charisma, -2 dexterity, darkvision, +2 listen, +2 spot, and 5/- resistance to acid damage.

Elders receive +2 wisdom and -2 strength.

Tieflings receive +2 dexterity, +2 intelligence, -2 charisma, darkvision, +2 bluff, +2 hide, and 5/- resistance to fire damage.

[edit] Dwarf subraces

All dwarves receive +4 discipline as a racial bonus.

Deep dwarves are sensitive to light and receive +2 universal saves and +3 to saves versus poison.

Gray dwarves are sensitive to light and receive -2 charisma, +1 listen, +1 spot, +4 move silently, and immunity to paralysis.

[edit] Elf and half-elf subraces

Aquatic elves are aquatic and receive +2 constitution, -2 intelligence, and darkvision.

Drow are sensitive to light and receive +2 intelligence, +2 charisma, darkvision, and +2 to will saves.

Gray elves receive +2 intelligence and -2 strength.

Wild elves receive -2 intelligence and +2 constitution (which cancels the constitution penalty for being an elf).

Wood elves receive +2 strength and -2 intelligence.

[edit] Gnome subraces

Forest gnomes receive +6 hide, +4 move silently, and -2 strength.

Svirfneblin receive -4 charisma, -2 strength, +2 dexterity, +2 wisdom, +2 lore, +2 hide, +2 search, +2 listen, darkvision, and +2 universal saves.

[edit] Halfling subraces

Deep halflings are sensitive to light and receive +2 appraise, +2 craft weapon, +2 craft armor, +2 craft trap, and +2 lore.

Tallfellows receive +2 search, +2 spot, +2 listen, and -2 move silently.

[edit] Half-orc subraces

Deep orcs are sensitive to light and receive +2 strength, 5/- resistance to fire, 5/- resistance to cold damage, +2 craft weapon, and +2 craft armor.

Tribal orcs are sensitive to light and receive +2 wisdom, and -2 intelligence.

[edit] Monster races

[edit] Large monster races

The large monster races are only available to half-orcs.

Annis hags must be female and receive +4 strength, -2 charisma, +2 listen, +2 spot, -4 hide, -4 move silently, darkvision, and +4 grapple. They count as being large-sized.

Bugbears are sensitive to light and receive +2 strength and +2 dexterity.

Ettins must be male and receive +4 strength, -4 intelligence, +2 listen, +4 search, +2 spot, -4 hide, -4 move silently, and +4 grapple. They count as being large-sized.

Giants receive +4 strength, -2 dexterity, +4 constitution, -2 intelligence, -4 hide, -4 move silently, and +4 grapple. They count as being large-sized.

Gnolls receive +2 strength.

Lizardfolk are aquatic and receive +2 constitution.

Minotaurs receive +4 strength, +2 constitution, -2 intelligence, -4 hide, -4 move silently, darkvision, and +4 grapple. They count as being large-sized.

Orcs are sensitive to light and receive +2 strength and -2 wisdom.

Troglodytes receive -2 strength, -2 dexterity, +4 constitution, +6 hide, and darkvision.

[edit] Medium monster races

The medium monster races are only available to humans.

Dryads must be female and receive +2 dexterity, +2 charisma, -2 strength, +1 hide, +1 move silently, and +6 animal empathy.

Githyanki receive +2 dexterity, +2 constitution, -2 wisdom, and darkvision.

Githzerai must have a neutral alignment and receive +2 dexterity, -2 intelligence, +2 wisdom, and darkvision.

Hobgoblins receive +2 dexterity, +2 constitution, -4 intelligence, +4 move silently, and darkvision.

Hound archons must be male and lawful good; they receive +2 strength, +2 wisdom, +2 charisma, -2 dexterity, darkvision, +1 saves versus poisons, and 10/- electrical resistance.

Lycans must be chaotic evil, are sensitive to light, and receive +2 wisdom, -2 intelligence, +4 animal empathy, +1 hide, +1 listen, +1 move silently, +1 spot, +4 search, darkvision, +2 will saves, and 5/+1 damage reduction.

Rakshasa must be lawful evil and receive +4 intelligence, +4 charisma, -2 dexterity, +4 bluff, and darkvision.

Succubi must be female and chaotic evil; they receive +4 charisma, -2 strength, darkvision, and 20/- electrical resistance.

Yuan-ti receive +2 dexterity, +2 charisma, -2 constitution, +2 listen, +2 spot, and darkvision.

[edit] Small monster races

The small monster races are only available to halflings and have increased weapon size.

Children receive +1 hide, +1 move silently, +1 pickpocket, +1 perform, and -1 listen.

Goblins receive -2 charisma, +4 move silently, and darkvision.

Kobolds are sensitive to light and receive -2 strength, +4 hide, +2 craft trap, +2 search, and darkvision.

Pixies must be female and receive -4 strength, +4 dexterity, +2 intelligence, +2 charisma, +2 listen, +2 search, +2 spot, 5/- cold resistance, and spell resistance 10.

[edit] Tables

Subrace ability changes
  Charisma Constitution Dexterity Intelligence Strength Wisdom
+4
charming

rakshasa
succubus

toughest

giant
troglodyte

graceful

pixie

genius

rakshasa

titanic

annis hag
ettin
giant
minotaur

 
+2
social

aasimar
drow
dryad
hound archon
pixie
yuan-ti

hearty

aquatic elf
githyanki
hobgoblin
lizardfolk
minotaur
wild elf

agile

bugbear
dryad
githyanki
githzerai
hobgoblin
svirfneblin
tiefling
yuan-ti

brilliant

drow
gray elf
pixie
tiefling

powerful

bugbear
deep orc
gnoll
hound archon
orc
wood elf

enlightened

aasimir
elder
githzerai
hound archon
lycan
svirfneblin
tribal orc

-2
unpopular

annis hag
goblin
grey dwarf
tiefling

fragile

yuan-ti

clumsy

aasimir
giant
hound archon
rakshasa
troglodyte

uneducated

aquatic elf
giant
githzerai
lycan
minotaur
tribal orc
wild elf
wood elf

weak

dryad
elder
forest gnome
gray elf
kobold
succubus
svirfneblin
troglodyte

fanatic

githyanki
orc

-4
reclusive

svirfneblin

   
savage

ettin
hobgoblin

puny

pixie