Outsider quasit

Quasits: Cowardly but cunning, these small, demonic humanoids are often bound to the will of sorcerers and wizards and made to do their bidding.

Statistics Edit

Race: outsider
Alignment: chaotic evil
Armor class: 17
Hit points: 13
Attack bonus: +7
Damage: 1d3-1 / 1d3-1 / 1d4-1 (claw/claw/bite creature weapons)

Hit dice (level): 3
Challenge rating: 3

  fortitude 3
reflex 6
will 4

Size: small

  strength 8
dexterity 17
constitution 10
intelligence 10
wisdom 12
charisma 10
Spell resistance: 10
Damage resistance
  fire 20/-
Regeneration: +2

Trained skills:(‡) hide (17), listen (7), move silently (9), search (4), spot (7)
Feats: darkvision, weapon finesse, weapon proficiency (creature)

Blueprint:(‡) nw_dmquasit

Special abilities Edit

A quasit is immune to poison.

The claws of a quasit inflict quasit venom on-hit. Furthermore, this creature can cast invisibility six times per day as a spell-like ability with a caster level of 6, and magic missile twice per day with a caster level of 5.

Notes Edit

  • There is an apparently unused blueprint for a summoned quasit that is identical to the standard creature other than having a ResRef of nw_s_dmquasit.

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