Protection from alignment
From NWNWiki
Caster Level: Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Component(s): V, S
Range: Touch
Save: Harmless
Spell Resistance: No
Area of Effect/Target: Single
Duration: 1 Hour / Level
Description: When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to AC, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
[edit] Notes
- To quickslot protection from good, right-click the quickslot and choose the spell in the radial menu. Dragging the spell from the spellbook to the quickslot will only place Protection from Evil there.
- An aura of fear counts as a mind-affecting spell-like ability.
- This spell is invaluable in a PvM setting where most monsters have an evil alignment, especially when saving throw auto-failure on 1 is not disabled.
- In a PvP setting, players often use this spell to protect themselves from both good and evil.
- For immunity to mind spells used by opponents of any (including neutral) alignment, see mind blank and clarity.
[edit] Custom content notes
Script :
- Protection from good : NW_S0_PrGood.nss
- Protection from evil : NW_S0_PrEvil.nss
