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Protection from alignment

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Protection from Alignment
Protection from Evil
Protection from Good

Caster Level: Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1

Innate Level: 1

School: Abjuration

Component(s): V, S

Range: Touch

Save: Harmless

Spell Resistance: No

Area of Effect/Target: Single

Duration: 1 Hour / Level

Description: When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to AC, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

[edit] Notes

  • To quickslot protection from good, right-click the quickslot and choose the spell in the radial menu. Dragging the spell from the spellbook to the quickslot will only place Protection from Evil there.
  • An aura of fear counts as a mind-affecting spell-like ability.
  • This spell is invaluable in a PvM setting where most monsters have an evil alignment, especially when saving throw auto-failure on 1 is not disabled.
  • In a PvP setting, players often use this spell to protect themselves from both good and evil.
  • For immunity to mind spells used by opponents of any (including neutral) alignment, see mind blank and clarity.

[edit] Custom content notes

Script :

  • Protection from good : NW_S0_PrGood.nss
  • Protection from evil : NW_S0_PrEvil.nss
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