PlayVoiceChat() NWScript command causes a creature object to play one of the sounds from its soundset.
void PlayVoiceChat (int nVoiceChatID, object oTarget=OBJECT_SELF
- A VOICE_CHAT_* constant (an integer) indicating which line from the soundset to play.
- The object whose soundset will be used and that will play the sound.
See also Edit
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