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Pixie (familiar)

From NWNWiki

pixie portrait

Pixies are sneaky and mischievous creatures that are fond of adventure, but they prefer to disappear when directly endangered. These good-natured fey resemble tiny elves with long, gossamer wings. Being so small and highly intelligent, they often make very good scouts or thieves.

[edit] Statistics

Race: fey
Alignment: neutral good
Armor class: 16 (including the size modifier)
Hit points: 3 to 190
Attack bonus: +6 to +35/+30/+25
Damage:
at level 1: +1 dagger (1d4-1 piercing damage, 19-20/x2) disarmable
at level 40: +5 dagger (1d4+3 piercing damage, 19-20/x2)
disarmed: 1d2-2 bludgeoning damage (unarmed strike)

Hit dice (level): 1 to 40
Challenge rating: 1/2 to 28

Abilities
  strength 7
dexterity 18
constitution 11
intelligence 16
wisdom 15
charisma 16

Saves
  fortitude 0 to 16
reflex 6 to 26
will 2 to 18

Skills: disable trap, hide, listen, move silently, open lock, search, spot (No skills improve after level 30.)
Feats: dodge, skill focus (open lock), sneak attack (+1d6), weapon finesse, weapon proficiency (creature) (up to level 10), weapon proficiency (simple), skill focus (disable trap) (at level 5), toughness (at level 20), epic toughness (at level 25)

Blueprint: nw_fm_pixi01 to nw_fm_pixi40 (‡)

[edit] Special abilities

All pixie familiars are immune to mind-affecting spells. They also have damage reduction and spell resistance dependent on the master's level. Their sneak attack remains at +1d6 damage, but they can eventually cast improved invisibility with a caster level equal to their hit dice, up to a maximum of 15. At level 32, a pixie familiar can no longer be disarmed. (If disarmed at lower levels, their weapon is unequipped, but not dropped.)

master
level
damage
reduction
spell
resistance
improved
invisibility
1 5/+1 10  
5 5/+1 12 1x/day
10 5/+1 14 2x/day
15 5/+1 16 3x/day
20 5/+1 18 4x/day
35 5/+2 18 4x/day
40 5/+3 18 4x/day
master
level
dagger
enhancement
1 +1
7 +2
13 +3
25 +4
30 +5

[edit] Notes

  • The loss of weapon proficiency (creature) at level 11 is not a true loss as these familiars do not have a creature weapon.
  • The traditional strengths of the rogue class were split between this familiar and the panther. Specifically, the pixie received the lock and trap skills, while the panther received the evasion, sneak attack, and uncanny dodge feats.
  • The level 17 version has a wisdom of only 12. (Probably a bug.)