Panther (animal companion)

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Animal panther

Silent and deadly, the panther is capable of disappearing and reappearing where the enemy least expects it. Black as a Chultan night and just as deadly, these sleek cats attack from the shadows, disappearing back into them once the hunt is through.

Statistics Edit

Race: animal
Alignment: true neutral
Armor class: 15 to 18
Hit points: 16 to 181
Attack bonus: +4 to +37/+32/+27
at level 1: 1d3+3 / 1d3+3 / 1d6+3 (claw/claw/bite creature weapons)
at level 40: 1d12+8 / 1d12+8 / 2d10+8 (claw/claw/bite creature weapons)

Hit dice (level): 1 to 40
Challenge rating: 2 to 26

  fortitude 0 to 16
reflex 6 to 29
will 1 to 17

Size: medium

  strength 16
dexterity 19 to 25
constitution 11
intelligence 3
wisdom 12
charisma 6

Trained skills:(‡) hide 9, listen 6, move silently 9, spot 6 (plus ability modifiers)
Feats: evasion, sneak attack, uncanny dodge, weapon finesse, weapon proficiency (creature)

Blueprint:(‡) nw_ac_pant01 to nw_ac_pant40

Special abilities Edit

A panther animal companion's natural attacks (claws and bite) increase in base damage and enhancement bonus as levels are gained.

1 1d3/1d3/1d6  
9 1d6/1d6/1d8  
18 1d8/1d8/2d6  
20 1d6/1d6/1d8 +1
25 1d8/1d8/1d12 +2
30 1d8/1d8/1d12 +3
35 1d10/1d10/2d8 +4
40 1d12/1d12/2d10 +5


  • Up to level 19, a panther companion's sneak attack and uncanny dodge abilities improves as that of a rogue one level higher than the panther. In the epic levels (20+), the sneak attack no longer improves (remaining at +10d6 bonus damage), while the uncanny dodge ability increases as it would for a rogue the same level as the panther.
  • This animal companion's skills do not improve as level increases.

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