Silent and deadly, the panther is capable of disappearing and reappearing where the enemy least expects it. Black as a Chultan night and just as deadly, these sleek cats attack from the shadows, disappearing back into them once the hunt is through.
Alignment: true neutral
Armor class: 15 to 18
Hit points: 16 to 181
Attack bonus: +4 to +37/+32/+27
at level 1: 1d3+3 / 1d3+3 / 1d6+3 (claw/claw/bite creature weapons)
at level 40: 1d12+8 / 1d12+8 / 2d10+8 (claw/claw/bite creature weapons)
Hit dice (level): 1 to 40
Challenge rating: 2 to 26
|fortitude||0 to 16|
|reflex||6 to 29|
|will||1 to 17|
Special abilities Edit
- Up to level 19, a panther companion's sneak attack and uncanny dodge abilities improves as that of a rogue one level higher than the panther. In the epic levels (20+), the sneak attack no longer improves (remaining at +10d6 bonus damage), while the uncanny dodge ability increases as it would for a rogue the same level as the panther.
- This animal companion's skills do not improve as level increases.