Panther (animal companion)
From NWNWiki
Silent and deadly, the panther is capable of disappearing and reappearing where the enemy least expects it. Black as a Chultan night and just as deadly, these sleek cats attack from the shadows, disappearing back into them once the hunt is through.
[edit] Statistics
Race: animal
Alignment: true neutral
Armor class: 15 to 18
Hit points: 16 to 181
Attack bonus: +4 to +37/+32/+27
Damage:
at level 1: 1d3+3 / 1d3+3 / 1d6+3 (claw/claw/bite creature weapons)
at level 40: 1d12+8 / 1d12+8 / 2d10+8 (claw/claw/bite creature weapons)
Hit dice (level): 1 to 40
Challenge rating: 2 to 26
| Abilities | ||
|---|---|---|
| strength | 16 | |
| dexterity | 19 to 25 | |
| constitution | 11 | |
| intelligence | 3 | |
| wisdom | 12 | |
| charisma | 6 | |
| Saves | ||
|---|---|---|
| fortitude | 0 to 16 | |
| reflex | 6 to 29 | |
| will | 1 to 17 | |
Skills: hide 9, listen 6, move silently 9, spot 6 (plus ability modifiers)
Feats: evasion, sneak attack, uncanny dodge, weapon finesse, weapon proficiency (creature)
Blueprint: nw_ac_pant01 to nw_ac_pant40 (‡)
[edit] Special abilities
A panther animal companion's natural attacks (claws and bite) increase in base damage and enhancement bonus as levels are gained.
| master level | base damage | enhancement bonus |
|---|---|---|
| 1 | 1d3/1d3/1d6 | |
| 9 | 1d6/1d6/1d8 | |
| 18 | 1d8/1d8/2d6 | |
| 20 | 1d6/1d6/1d8 | +1 |
| 25 | 1d8/1d8/1d12 | +2 |
| 30 | 1d8/1d8/1d12 | +3 |
| 35 | 1d10/1d10/2d8 | +4 |
| 40 | 1d12/1d12/2d10 | +5 |
[edit] Notes
- Up to level 19, a panther companion's sneak attack and uncanny dodge abilities improves as that of a rogue one level higher than the panther. In the epic levels (20+), the sneak attack no longer improves (remaining at +10d6 bonus damage), while the uncanny dodge ability increases as it would for a rogue the same level as the panther.
- This animal companion's skills do not improve as level increases.

