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Pale master

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Ir palema

Description: (PRESTIGE CLASS) Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Hit die: d6

Proficiencies: no additional proficiencies are gained

Skill points: 2 + int modifier

Skills: concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, persuade, spellcraft

Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, two-weapon fighting, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization
These general feats cannot be selected when taking a level of pale master.

Primary saving throw(s): fortitude, will

Base attack bonus: +1/2 levels

Pale Master

RequirementsEdit

To qualify as a pale master, a character must fulfill all of the following criteria:

Alignment: any non-good

Arcane spellcasting: level 3 or higher

Level progressionEdit

Lvl BAB Saves Feats HP range   AC bonus Undead summon
Fort Ref Will
1st +0 +2 +0 +2 bone skin (+2AC) 3-6 +2
2nd +1 +3 +0 +3 animate dead 6-12 +2
3rd +1 +3 +1 +3 darkvision 9-18 +2
4th +2 +4 +1 +4 summon undead, bone skin (+2AC) 12-24 +4 ghoul (lesser)
5th +2 +4 +1 +4 deathless vigor (+3HP) 18-33 +4
6th +3 +5 +2 +5 undead graft, deathless vigor (+3HP) 24-42 +4 shadow (lesser)
7th +3 +5 +2 +5 tough as bone, deathless vigor (+3HP) 30-51 +4 ghast (lesser)
8th +4 +6 +2 +6 undead graft II, bone skin (+2AC), deathless vigor (+3HP) 36-60 +6 wight (lesser)
9th +4 +6 +3 +6 summon greater undead, deathless vigor (+3HP) 42-69 +6 wraith (lesser), mummy warrior (greater) 
10th +5 +7 +3 +7 deathless master touch, deathless mastery, deathless vigor (+3HP)  48-78 +6 spectre (greater)

Bonus spellsEdit

Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).

Tip: becoming a pale masterEdit

Epic pale masterEdit

Ife x2eppalema

The pale master's bond with the undead continues to grow, as she becomes the epic pale master.

Hit die: d6

Skill points: 2 + int modifier

Bonus feats: The epic pale master gains a bonus feat every three levels (i.e., at levels 13, 16, 19, 22, 25, and 28).

Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, improved combat casting

Bonus spells: The character continues to gain additional spells per day in his highest caster class at every odd pale master level, up to the maximum spells per day (at caster class level 20).

Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of pale master.

Epic pale master level progressionEdit

 Lvl  Feats HP range   AC Bonus Undead Summon
11th 51-84 +6
12th bone skin (+2AC) 54-90 +8 vampire rogue
13th bonus feat 57-96 +8
14th 60-102 +8 greater bodak
15th deathless vigor (+5HP) 68-113 +8
16th bonus feat, bone skin (+2AC) 71-119 +10 ghoul king
17th 74-125 +10
18th 77-131 +10 vampire mage
19th bonus feat 80-137 +10
20th bone skin (+2AC), deathless vigor (+5HP)  88-148 +12 skeleton blackguard 
21th 91-154 +12
22th bonus feat 94-160 +12 lich
23th 97-166 +12
24th bone skin (+2AC) 100-172 +14 lich lord
25th bonus feat, deathless vigor (+5HP) 108-183 +14
26th 111-189 +14 alhoon
27th 114-195 +14
28th bonus feat, bone skin (+2AC) 117-201 +16 alhoon elder
29th 120-207 +16
30th deathless vigor (+5HP) 128-218 +16 lesser demilich

SpecialEdit

Boneskin: AC improves by +2 for every four levels past level 8.

Undead graft: Can use this supernatural attack an additional time per day for every 3 epic levels gained.

Deathless vigor: Every five epic levels an additional +5 permanent hit points are gained.

NotesEdit

  • Requires Hordes of the Underdark.
  • The spellcasting requirement refers to the caster level required, not the level of spell that can be cast. Three levels of bard, sorcerer, or wizard fulfills this requirement.
  • Pale masters can take epic spells at level 15, regardless of spell casting ability, provided they meet the spellcraft requirements. The duration of the spells chosen while leveling as a pale master will be based on pale master levels.
  • Pale master levels augment spell slots, but otherwise do not affect spellcasting. Thus, a level 10 sorcerer / 19 pale master has the same spells per day as a level 20 sorcerer, but has a caster level of only 10 and only knows as many spells as a level 10 sorcerer.
    • The only way a bard or sorcerer may make use of the higher-level spell slots granted by pale master levels is through metamagic. (Wizards can learn spells for these higher levels from scrolls.)
  • Gaining a pale master level does not allow a character to change his known spells.
  • The actual effect of the darkvision feat is not applied when gained as a class feat. The benefits of the feat are only applied when gained as a racial bonus.

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