A paladin mount is a majestic and seemingly magical horse. The abilities of this creature depend on the paladin level of the one who summoned it. The lowest stats are for paladin level 5, with improvements at paladin levels 8, 11, 15, 25, 30, 35, and 40.
Race: magical beast
Alignment: lawful good
Armor class: 15 to 29
Hit points: 51 to 170
Attack bonus: +10/+5 to +29/+24/+19/+14
Damage: 1d6+(4 to 9) / 1d6+(4 to 9) / 1d4+(4 to 9) (slam/slam/bite creature weapons)
Hit dice (level): 6 to 20
Challenge rating: 4 to 15
|fortitude||8 to 15|
|reflex||6 to 13|
|will||3 to 7|
Trained skills:(‡) discipline (at higher levels), listen (does not improve after master level 15), spot (does not improve)
Feats: evasion, weapon proficiency (creature), improved evasion (paladin level 8+)
Special abilities Edit
Starting at summoner paladin level 15, a paladin mount gets spell resistance. This starts at 22 and increases by +2 with each improvement of the mount, ending at 30 for the mount of a level 40 paladin.
- These are the special horses that paladins can summon with the summon mount feat.
- Paladin mounts cannot be ridden by anyone but the one who summoned them.
- If spawned by any means other than the summon mount feat, these creatures will normally despawn themselves within six seconds.