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The OnActivateItem event is fired when a creature uses a unique power item property. (More precisely, it is triggered by passing SignalEvent() an event created with EventActivateItem(), which by default is done in response to using a unique power.)

Normally the only creatures that are capable of activating an item are player characters.

Objects that define this event[]

  • Module (default script: X2_Mod_Def_Act)

Related functions[]

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