Ogre chieftain
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Ogres are ugly, greedy creatures who live by raiding and scavenging. They associate freely with giants and trolls, banding together to prey on the weak.
Statistics
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Race: giant
Alignment: chaotic evil
Armor class: 14
Hit points: 150
Attack bonus: +11/+6
Damage: d8+6 (double axe +1)
Disarmed: d3 +5 (unarmed strike)
| Abilities | ||
|---|---|---|
| strength | 21 | |
| dexterity | 14 | |
| constitution | 18 | |
| intelligence | 6 | |
| wisdom | 10 | |
| charisma | 7 | |
Trained skills:(‡) discipline (7), listen (4), parry (4), spot (2)
Feats: armor proficiency (light), armor proficiency (medium), barbarian fast movement, darkvision, dodge, shield proficiency, uncanny dodge I, weapon focus (double axe), weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (simple)
Blueprint:(‡) nw_ogreboss
Special abilities
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An ogre chieftain has a potion of bless with a caster level of 2 and a potion of cure critical wounds with a caster level of 7.
Notes
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- Even though a double axe is a double-sided weapon, an ogre chieftain does not get off-hand attacks when wielding it, because this is a large creature. The standard dual-wielding penalty (-4) still applies, though.
See also: ogre, ogre berserker, ogre high mage, ogre mage
