Ogres are ugly, greedy creatures who live by raiding and scavenging. They associate freely with giants and trolls, banding together to prey on the weak.
Alignment: chaotic evil
Armor class: 16
Hit points: 26
Attack bonus: +8
Damage: 2d6+5 (club)
Disarmed: d3 +5 (unarmed strike)
Hit dice (level): 4
Challenge rating: 3
Trained skills:(‡) listen (2), spot (2)
Feats: armor proficiency (light), armor proficiency (medium), darkvision, weapon focus (club), weapon proficiency (creature), weapon proficiency (simple)
- Only the first ogre (blueprint nw_ogre01) can be disarmed.
See also: ogre berserker, ogre chieftain, ogre high mage, ogre mage