Nightmares are proud and evil creatures with hearts as black as the dark abysses from which they come. They are wild and restless creatures, doing evil wherever they can.
Nightmare 1 has barding.
Nightmare 2 is bareback.
Nightmare 3 has a saddle.
Special abilities Edit
Nightmares 1 and 3 have a fast movement rate.
- Added in patch 1.69.
- Nightmares 1 and 3 use the associate script set, so can be readily used as associates. If not used as associates, these versions are still non-hostile by default (members of the commoner faction).
- If saddlebags are enabled in a module, talking to one's nightmare (excluding
x3_nightmare002, which is unsuitable as an associate anyway) may open the nightmare's inventory. Enabling saddlebags consists of setting the local variable "X3_HORSE_ENABLE_SADDLEBAGS" to a non-zero integer value on the module. In addition, each nightmare that has saddlebags must have the local variable "bX3_HAS_SADDLEBAGS" set to a non-zero integer value on the nightmare itself. (No nightmares have this preset.)
- The weapon the nightmare uses is typically not affected by spells (e.g. magic weapon).