|1: negative energy ray|
3: negative energy burst
Innate level: 3
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: huge (6.67 meter radius)
Save: will 1/2
Spell resistance: yes
Additional counterspells: negative energy protection
Description: All creatures caught in the area of effect take 1d8 points of negative energy damage, +1 per caster level, to a maximum of +20. All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them.
|caster level||strength damage|
- This spell will raise the strength of undead targets in addition to healing them, but it only affects targets that fit the standard hostile targeting scheme. This can be useful to buff summons or shifter allies, if the PvP setting permits targeting them with hostile spells.
- Passing the saving throw only cuts the damage in half; it does not negate the strength damage.
- The ability loss (or gain, for undead) is a permanent magical effect, removable through normal means, such as resting, lesser restoration, or dispelling.
- The saving throw is rolled before the creature type is determined. Thus, undead creatures roll an unneeded save, and passing the save oddly grants reduced benefits (half healing). This is probably an oversight.
Previous versions Edit
- Prior to 1.69, bonus damage was not capped at 20, even though the description said it was.
Custom content notes Edit