NPC Leave's after ConversationEdit

Put this in the OnActionsTaken at the end on the conversation file

  Does an escape area to a waypoint named NW_EXIT
  by walking.
  NOTE: as with all NPC movement try not to make them
  move more than 20 meters for a pathfind.
//:: Created By:     Brent@Bioware
//:: Created On:     December
#include "nw_i0_plot"
void main()
// Remove FALSE to make them RUN
    AssignCommand(OBJECT_SELF, EscapeArea(FALSE));

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