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Undead mum war03

Mummy lords: Their time-shriveled features hidden beneath centuries-old funereal wrappings, these former kings and high priests, now undead, continue to stand guard over their places of rest.

Statistics Edit

Race: undead
Alignment: chaotic evil
Armor class: 18
Hit points: 142
Attack bonus: +10/+5
Damage: 2d6+3 bludgeoning damage (creature weapon)

Hit dice (level): 12
Spellcasting: cleric 6
Challenge rating: 11

Saves
  fortitude 7
reflex 4
will 12

Size: medium

Abilities
  strength 17
dexterity 10
constitution 10
intelligence 6
wisdom 15
charisma 15
Damage immunity
  bludgeoning 50%
  piercing 50%
  slashing 50%
  electrical 50%
  fire −50%
Damage reduction: 10/+2

Trained skills:(‡) concentration (6), heal (5), hide (8), listen (13), move silently (8), spellcraft (1), spot (13)
Feats: alertness, armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, darkvision, shield proficiency, toughness, turn undead, weapon proficiency (creature)

Blueprint:(‡) nw_mummyboss

Special abilities Edit

A mummy lord has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

The mummy lord's attack inflicts mummy rot on-hit. In addition, this creature can use an aura of fear thrice per day.

A mummy lord is a level 6 cleric with the following spells prepared.

Level 0 inflict minor wounds, light (x3), resistance, virtue
Level 1 bless, doom (x2), inflict light wounds
Level 2 aid, hold person, inflict moderate wounds (x2), silence
Level 3 animate dead, dispel magic, invisibility purge

Notes Edit

  • This creature is very similar to a greater mummy, but with significantly more hit points.

Seea also: mummy, greater mummy, warrior mummy

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