Gaming
 

Mummy

From NWNWiki

This article is about the standard creature; for the pale master summons, see Mummy (pale master).
Mummy portrait

Mummies: Ritually preserved and animated corpses that maintain their timeless vigil over tombs and temple complexes, mummies are an effective deterrent to would-be grave-robbers.

[edit] Statistics

Race: undead
Alignment: lawful evil
Armor class: 17
Hit points: 48
Attack bonus: +6
Damage: 1d6+3 bludgeoning damage (criticals: 20/x2)

Hit dice (level): 6
Challenge rating: 5

Abilities
  strength 17
dexterity 8
constitution 10
intelligence 6
wisdom 14
charisma 15

Saves
  fortitude 2
reflex 1
will 7

Skills: hide, listen, move silently, spot
Feats: alertness, darkvision, toughness, weapon proficiency (creature)

Blueprint: nw_mummy (‡)

[edit] Special abilities

A mummy has damage reduction 5/+1 and 50% immunity to all physical damage, but also has 50% vulnerability to fire damage. This creature also has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

The mummy's attacks inflict mummy rot on-hit. In addition, this creature can use an aura of fear once per day.

[edit] Notes

  • There is an apparently unused blueprint for a summoned mummy that differs from the standard creature in that it lacks the aura of fear and has a ResRef of x2_s_mummy.