Mummy
From NWNWiki
- This article is about the standard creature; for the pale master summons, see Mummy (pale master).
Mummies: Ritually preserved and animated corpses that maintain their timeless vigil over tombs and temple complexes, mummies are an effective deterrent to would-be grave-robbers.
[edit] Statistics
Race: undead
Alignment: lawful evil
Armor class: 17
Hit points: 48
Attack bonus: +6
Damage: 1d6+3 bludgeoning damage (criticals: 20/x2)
Hit dice (level): 6
Challenge rating: 5
| Abilities | ||
|---|---|---|
| strength | 17 | |
| dexterity | 8 | |
| constitution | 10 | |
| intelligence | 6 | |
| wisdom | 14 | |
| charisma | 15 | |
| Saves | ||
|---|---|---|
| fortitude | 2 | |
| reflex | 1 | |
| will | 7 | |
Skills: hide, listen, move silently, spot
Feats: alertness, darkvision, toughness, weapon proficiency (creature)
Blueprint: nw_mummy (‡)
[edit] Special abilities
A mummy has damage reduction 5/+1 and 50% immunity to all physical damage, but also has 50% vulnerability to fire damage. This creature also has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
The mummy's attacks inflict mummy rot on-hit. In addition, this creature can use an aura of fear once per day.
[edit] Notes
- There is an apparently unused blueprint for a summoned mummy that differs from the standard creature in that it lacks the aura of fear and has a ResRef of
x2_s_mummy.

