Movement rate
From NWNWiki
Many factors, including class, encumbrance, magic items, and spell effects all influence movement in Neverwinter Nights.
No character may move slower than 10% of their movement speed (unless held or paralyzed) or faster than 150% of their movement speed. (Being hasted gives a 50% bonus to movement rate.) Movement speed bonuses are discussed under the descriptions for the barbarian and monk. Penalties are summarized below.
[edit] Movement speed penalties
- Detect and stealth modes: Being in detect or stealth will prevent your character from running. If your character is in both modes, movement speed is reduced to 50%.
- Encumbered: A lightly-encumbered character cannot run. Heavily-encumbered characters move at 50% of their current movement speed.
- Entangled: Entangled characters cannot run. Movement speed is reduced to 50%.
| Situation | Effective movement speed | Run? |
|---|---|---|
| not in active detect or stealth mode; not encumbered | 100% | yes |
| active detect | 100% | no |
| stealth | 100% | no |
| lightly-encumbered | 25% move penalty | no |
| two of: stealth, detect, or lightly-encumbered | 50% move penalty | no |
| stealth, detect, and lightly- encumbered | 75% move penalty | no |
| heavily-encumbered | an additional 50% move penalty | no |
[edit] Notes
- Elves have keen senses: they are always in detect mode and suffer no movement penalty.
- An elven PC's non-elven henchman may go into detect mode at the end of a cinematic/cut scene, and will remain in that mode until attacking an enemy or until the player instructs the henchman to cancel detect mode.
