Monk 1/ fighter 32/ weapon master 7
From NWNWiki
Contents |
[edit] Getting Started
Race: Dwarf
Starting Abilities:
- Strength = 16
- Dexterity = 15
- Constitution = 14
- Wisdom = 10
- Intelligence = 14
- Charisma = 6
Alignment = Any lawful (may change to any after level 1)
[edit] Level Progression
- Level 1 = Monk
- Level 2 - 11 = Fighter
- Level 12 - 18 = Weapon Master
- Level 19 - 40 = Fighter
[edit] Feats
[edit] Pre-epic
- 1 - Two-Weapon Fighting
- 3 - Weapon Focus: kama
- 6 - Weapon Specialization: kama
- 9 - Whirlwind Attack
- 12 - Improved Two-Weapon Fighting
- 15 - Power Attack
- 18 - Toughness
[edit] Fighter bonus feats
- 2 - Ambidexterity
- 3 - Dodge
- 5 - Mobility
- 7 - Spring Attack
- 9 - Expertise
- 11 - Improved Critical: kama
- 20 - Great Cleave
[edit] Epic feats
- 21- Great Strength I
- 24 - Great Strength II
- 27 - Great Strength III
- 30 - Great Strength IV
- 33 - Great Strength V
- 36 - Great Strength VI
- 39 - Epic Toughness IV
[edit] Fighter bonus epic feats
- 22 - Epic Weapon Focus: kama
- 24 - Epic Weapon Specialization: kama
- 26 - Overwhelming Critical: kama
- 28 - Devastating critical: kama
- 30 - Epic Prowess
- 32 - Armor Skin
- 34 - Epic Toughness I
- 36 - Epic Toughness II
- 38 - Epic Toughness III
- 40 - Epic Toughness V
[edit] Skills
180 total points
- 43 Discipline
- 4 Intimidate (required for weapon master)
- 20 Tumble
These skills are the most important for this build.
There are 93 skill points left at level 40. Suggestions are listen and spot (class skills for a weapon master).
[edit] Attack bonus
Based on a +5 AB module
- 29 = Base Attack Bonus
- +11 = strength modifier
- +5 kama
- +4 weapon focus and prowess feats
- 49 unbuffed AB
This exploits the monk's UBAB feature, and so gains two additional main hand attacks per round, with lower penalties between attacks:
49/46/43/40/37/34 attacks per round (main hand), 49/46 attacks per round (off hand)
With Flurry of Blows and haste, this becomes:
47/44/41/38/35/32/47/47 attacks per round (main hand), 47/44 attacks per round (off hand)
[edit] Armor class
Based on a +5 AC module
- 10 - base AC
- 8 - full plate base armor
- +5 - armor AC
- +5 - deflection AC
- +5 - dodge AC
- +5 - natural AC
- +5 - shield AC
- +1 - dexterity Bonus
- +4 - haste
- +2 - armor skin
- +4 - tumble
- 54 Armor Class
[edit] Notes
- This build is a massive abuse of the fact that even one monk level provides access to the monk's UBAB when fighting unarmed or with a kama. It further exploits the fact that flurry of blows works even in armor. Evasion as a free feat is a nice bonus.
- Thanks to improved critical, Ki Critical, and Increased Multiplier, the kama wielded by this character has a critical threat range of 17-20/x3. With up to 10 attacks per round, this means a critical hit is threatened on average twice per round (with one critical hit if the to-hit chance is 50%) for triple damage (76.5 avg.) +2d6 (from overwhelming critical) (total of 87 avg.), plus a fortitude save or die, unless, of course, the target is immune to critical hits.
- All ability increases are used for strength, which produces a strength of 32 at level 40.
- The (unbuffed) devastating critical DC at level 40 is 41.
- Similar results can be achieved by only getting 4 levels of fighter and keeping the rest monk. This will reduce the character's BAB, but will provide a variety of useful defensive feats, as well as greatly increasing movement speed.
