A mithral golem is capable of quick and lethal action, making it one of the most powerful of golems.
Alignment: true neutral
Armor class: 39
Hit points: 198
Attack bonus: +36/+31/+26
Damage: 4d10+14 bludgeoning damage (creature weapon)
Hit dice (level): 36
Challenge rating: 35
Spell resistance: 32Damage reduction: 25/+6
Trained skills:(‡) discipline (86)
Feats: darkvision, weapon proficiency (creature), knockdown, improved knockdown
Craft drop: bar of mithral
Standard loot: Golem seal
Special abilities Edit
A mithral golem has the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
- The most significant changes from the standard mithral golem may be the addition of the knockdown feat and the replacing of spell immunity with spell resistance.