Construct golem mithral

A mithral golem is capable of quick and lethal action, making it one of the most powerful of golems.

Statistics Edit

Race: construct
Alignment: true neutral
Armor class: 39
Hit points: 198
Attack bonus: +36/+31/+26
Damage: 4d10+14 bludgeoning damage (creature weapon)

Hit dice (level): 36
Challenge rating: 35

  fortitude 14
reflex 18
will 14

Size: large

  strength 39
dexterity 19
constitution 10
intelligence 10
wisdom 11
charisma 3
Spell resistance: 32
Damage reduction: 25/+6

Trained skills:(‡) discipline (86)
Feats: darkvision, weapon proficiency (creature), knockdown, improved knockdown

Blueprint:(‡) x2_golem001
Craft drop: bar of mithral
Standard loot: Golem seal

Special abilities Edit

A mithral golem has the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

Notes Edit

  • The most significant changes from the standard mithral golem may be the addition of the knockdown feat and the replacing of spell immunity with spell resistance.

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