Strong, fiercely territorial creatures, minotaurs often lair in vast underground labyrinths where their keen memory gives them an advantage over their lost and confused prey.
Statistics[]
Race: monstrous humanoid
Size: large
Alignment: chaotic evil
Armor class: 14
Hit points: 82
Attack bonus: +13/+8
Damage: d12+d4+4 (greataxe)
Abilities | ||
---|---|---|
strength | 19 | |
dexterity | 10 | |
constitution | 14 | |
intelligence | 9 | |
wisdom | 15 | |
charisma | 8 |
Trained skills:(‡) concentration (8), heal (5), listen (10), search (5), spellcraft (5), spot (10)
Feats: combat casting, skill focus (spellcraft), turn undead, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple)
Blueprint:(‡) nw_minwiz
Special abilities[]
A minotaur shaman is a level 6 cleric with the following spells prepared.
Level 0 | cure minor wounds (x5) |
---|---|
Level 1 | doom (2x), sanctuary (2x) |
Level 2 | aid (2x), bull's strength, endurance |
Level 3 | animate dead, blindness/deafness, magic circle against alignment |
Notes[]
- The minotaur shaman cannot be disarmed, but does have a piercing creature weapon dealing d8+4 damage.
See also: minotaur, minotaur berserker, minotaur chieftain