Strong, fiercely territorial creatures, minotaurs often lair in vast underground labyrinths where their keen memory gives them an advantage over their lost and confused prey.

Statistics Edit

Race: monstrous humanoid
Alignment: chaotic evil
Armor class: 14
Hit points: 82
Attack bonus: +13/+8
Damage: d12+d4+4 (greataxe)

Hit dice (level): 12
Spellcasting: cleric 6
Challenge rating: 9

  fortitude 9
reflex 7
will 12

Size: large

Trained skills:(‡) concentration (8), heal (5), listen (10), search (5), spellcraft (5), spot (10)
Feats: combat casting, skill focus (spellcraft), turn undead, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple)

Blueprint:(‡) nw_minwiz

Special abilities Edit

A minotaur shaman is a level 6 cleric with the following spells prepared.

Level 0 cure minor wounds (x5)
Level 1 doom (2x), sanctuary (2x)
Level 2 aid (2x), bull's strength, endurance
Level 3 animate dead, blindness/deafness, magic circle against alignment

Notes Edit

See also: minotaur, minotaur berserker, minotaur chieftain

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