- This article is about the standard creature; for the shifter shape, see Greater wildshape III.
A manticore is a monster in every sense of the word. It has the head of a vaguely humanoid beast, the body of a lion and the wings of a dragon. The creature's back is set with curved barbs, and its long tail ends in a cluster of vicious spikes, which it can hurl to deadly effect.
Statistics[]
Race: magical beast
Size: medium
Alignment: lawful evil
Armor class: 18
Hit points: 57
Attack bonus: +11/+6
Damage: 2d4+5 / 2d4+5 / 1d8+5 (claw / claw / bite creature weapons)
Abilities | ||
---|---|---|
strength | 20 | |
dexterity | 15 | |
constitution | 19 | |
intelligence | 7 | |
wisdom | 12 | |
charisma | 9 |
Trained skills:(‡) listen (9), spot (9)
Feats: improved critical (shuriken), weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (simple)
Blueprint:(‡) x0_manticore
Special abilities[]
A manticore can use its manticore spikes four times per day.