Magic circle against alignmentedit

From NWNWiki

Magic circle against alignment
Magic circle against evil
Magic circle against good

Spell level: bard 3; cleric 3; paladin 3; sorcerer/wizard 3
Innate level: 3
School: abjuration
Components: verbal, somatic
Range: touch
Area of effect: medium (3.33 meter radius), around a single creature
Duration: 1 hour / level
Save: harmless
Spell resistance: no

Description: When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to armor class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

[edit] Notes

  • Clarification: Allies only gain these bonuses as long as they stay within 10 feet of the target. Leaving this area immediately removes the bonuses and reentering the area reapplies them.
  • The bonus granted to saving throws stacks with the bonus granted by protection from alignment.

[edit] Custom content notes

Circle against evil:

  • primary script: NW_S0_CircEvil.nss
  • OnEnter script: NW_S0_CircEvilA.nss
  • OnExit script: NW_S0_CircEvilB.nss

Circle against good:

  • primary script: NW_S0_CircGood.nss
  • OnEnter script: NW_S0_CircGoodA.nss
  • OnExit script: NW_S0_CircGoodB.nss