Magic circle against alignment
From NWNWiki
Caster Level: Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Component(s): V, S
Range: Touch
Save: Harmless
Spell Resistance: No
Area of Effect/Target: Single, Medium
Duration: 1 Hour / Level
Description: When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to armor class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
[edit] Notes
- Clarification: Allies only gain these bonuses as long as they stay within 10 feet of the caster. Leaving this area immediately removes the bonuses and reentering the area reapplies them.
- The bonus granted to saving throws stacks with the bonus granted by protection from alignment.
[edit] Custom content notes
Circle against evil:
- Primary script: NW_S0_CircEvil.nss
- OnEnter script: NW_S0_CircEvilA.nss
- OnExit script: NW_S0_CircEvilB.nss
Circle against good:
- Primary script: NW_S0_CircGood.nss
- OnEnter script: NW_S0_CircGoodA.nss
- OnExit script: NW_S0_CircGoodB.nss
