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Mage armor

From NWNWiki

Mage armor

Spell level: bard 1; sorcerer/wizard 1; cleric with magic domain 1
Innate level: 1
School: conjuration
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 hour / level
Save: harmless
Spell resistance: no

Description: The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.

[edit] Notes

  • As a character acquires enchanted equipment, the effectiveness of this spell goes down, due to the non-stacking bonuses. At higher levels, typically only the dodge bonus has an effect, and even that is wasted if the +20 dodge bonus cap has been reached.

[edit] Custom content notes

  • script: NW_S0_MageArm.nss