Location
From NWNWiki
A location defines a place within a module.
It has three components — an object indicating the area, a vector indicating the position within the area, and a float indicating the facing (the front of whatever is at that location).
These components are accessed with the commands GetAreaFromLocation(), GetPositionFromLocation(), and GetFacingFromLocation().
[edit] Constructor
A location can be constructed with the command Location(), which returns a location with the three provided components.
location Location (object oArea, vector vPosition,-
float fOrientation)
