Lizardfolk warrior
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Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.
Statistics
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Race: reptilian
Alignment: true neutral
Armor class: 15
Hit points: 11
Attack bonus: +2 or +1
Damage: d6+1 (scimitar) or d10 (heavy crossbow)
| Abilities | ||
|---|---|---|
| strength | 13 | |
| dexterity | 10 | |
| constitution | 13 | |
| intelligence | 9 | |
| wisdom | 10 | |
| charisma | 10 | |
Trained skills:(‡) none
Feats: weapon proficiency (creature), weapon proficiency (martial) (scimitar wielder only), weapon proficiency (simple)
Blueprint:(‡) nw_oldwarra, nw_oldwarb
Notes
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- There are two types of warriors, one wielding a scimitar and one wielding a heavy crossbow.
- Neither can be disarmed, but each have two piercing-slashing creature weapons dealing d4+1 damage if their weapon is unequipped (the AI may instruct the crossbow wielder to do this).
See also: lizardfolk chieftain (barbarian), lizardfolk chieftain (rogue), lizardfolk shaman (cleric), lizardfolk shaman (sorcerer)

