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Lizardfolk warrior

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Oldwara
Oldwarb

Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.

Statistics Edit

Race: reptilian
Alignment: true neutral
Armor class: 15
Hit points: 11
Attack bonus: +2 or +1
Damage: d6+1 (scimitar) or d10 (heavy crossbow)

Hit dice (level): 2
Challenge rating: 2

Saves
  fortitude 4
reflex 0
will 0

Size: medium

Abilities
  strength 13
dexterity 10
constitution 13
intelligence 9
wisdom 10
charisma 10

Trained skills:(‡) none
Feats: weapon proficiency (creature), weapon proficiency (martial) (scimitar wielder only), weapon proficiency (simple)

Blueprint:(‡) nw_oldwarra, nw_oldwarb

Notes Edit

  • There are two types of warriors, one wielding a scimitar and one wielding a heavy crossbow.
  • Neither can be disarmed, but each have two piercing-slashing creature weapons dealing d4+1 damage if their weapon is unequipped (the AI may instruct the crossbow wielder to do this).

See also: lizardfolk chieftain (barbarian), lizardfolk chieftain (rogue), lizardfolk shaman (cleric), lizardfolk shaman (sorcerer)

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