Lizardfolk shaman (sorcerer)
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Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.
Statistics
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Race: reptilian
Alignment: true neutral
Armor class: 16
Hit points: 26
Attack bonus: +2
Damage: d6 (quarterstaff)
Disarmed: d4 (claw, claw, bite creature weapons)
Hit dice (level): 5
Spellcasting: sorcerer 3
Challenge rating: 4
| Saves | ||
|---|---|---|
| fortitude | 6 | |
| reflex | 2 | |
| will | 4 | |
Size: medium
| Abilities | ||
|---|---|---|
| strength | 10 | |
| dexterity | 13 | |
| constitution | 14 | |
| intelligence | 10 | |
| wisdom | 12 | |
| charisma | 15 | |
Trained skills:(‡) concentration (5), listen (4), spellcraft (3), spot (4)
Feats: combat casting, weapon proficiency (creature), weapon proficiency (simple)
Blueprint:(‡) nw_oldmagea
Special abilities
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This lizardfolk shaman is a level 3 sorcerer who knows the following spells.
| Level 0 | daze, light, ray of frost | 6 castings |
|---|---|---|
| Level 1 | charm person, mage armor, magic missile | 6 castings |
Notes
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See also: lizardfolk chieftain (barbarian), lizardfolk chieftain (rogue), lizardfolk shaman (cleric), lizardfolk warrior
