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Lizardfolk shaman (cleric)

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Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.

Statistics Edit

Race: reptilian
Alignment: neutral evil
Armor class: 15
Hit points: 32
Attack bonus: +4
Damage: d6+1 (club)
Disarmed: d4+1, d4+1, d6+1 (claw, claw, bite creature weapons)

Hit dice (level): 5
Spellcasting: cleric 3
Challenge rating: 4

Saves
  fortitude 8
reflex 1
will 5

Size: medium

Abilities
  strength 13
dexterity 10
constitution 14
intelligence 9
wisdom 15
charisma 10

Trained skills:(‡) concentration (5), heal (4), spellcraft (0)
Feats: armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, shield proficiency, turn undead, weapon proficiency (creature), weapon proficiency (simple)

Blueprint:(‡) nw_oldmageb

Special abilities Edit

This lizardfolk shaman is a level 3 cleric with the following spells prepared.

Level 0 cure minor wounds, light, resistance, virtue
Level 1 bless, cure light wounds (2x)
Level 2 cure moderate wounds, hold person, silence

Notes Edit

See also: lizardfolk chieftain (barbarian), lizardfolk chieftain (rogue), lizardfolk shaman (sorcerer), lizardfolk warrior

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