Lizardfolk shaman (cleric)
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Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.
Statistics
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Race: reptilian
Alignment: neutral evil
Armor class: 15
Hit points: 32
Attack bonus: +4
Damage: d6+1 (club)
Disarmed: d4+1, d4+1, d6+1 (claw, claw, bite creature weapons)
Hit dice (level): 5
Spellcasting: cleric 3
Challenge rating: 4
| Saves | ||
|---|---|---|
| fortitude | 8 | |
| reflex | 1 | |
| will | 5 | |
Size: medium
| Abilities | ||
|---|---|---|
| strength | 13 | |
| dexterity | 10 | |
| constitution | 14 | |
| intelligence | 9 | |
| wisdom | 15 | |
| charisma | 10 | |
Trained skills:(‡) concentration (5), heal (4), spellcraft (0)
Feats: armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, shield proficiency, turn undead, weapon proficiency (creature), weapon proficiency (simple)
Blueprint:(‡) nw_oldmageb
Special abilities
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This lizardfolk shaman is a level 3 cleric with the following spells prepared.
| Level 0 | cure minor wounds, light, resistance, virtue |
|---|---|
| Level 1 | bless, cure light wounds (2x) |
| Level 2 | cure moderate wounds, hold person, silence |
Notes
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See also: lizardfolk chieftain (barbarian), lizardfolk chieftain (rogue), lizardfolk shaman (sorcerer), lizardfolk warrior
