Lizardfolk chieftain (barbarian)
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Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.
Statistics
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Race: reptilian
Alignment: neutral evil
Armor class: 16
Hit points: 38
Attack bonus: +6
Damage: d8+2, (battleaxe)
Disarmed: d3+2 (unarmed strike)
| Abilities | ||
|---|---|---|
| strength | 15 | |
| dexterity | 12 | |
| constitution | 15 | |
| intelligence | 9 | |
| wisdom | 10 | |
| charisma | 10 | |
Trained skills:(‡) discipline (8), listen (3), parry (2)
Feats: armor proficiency (light), armor proficiency (medium), barbarian fast movement, dodge, shield proficiency, uncanny dodge I, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple)
Blueprint:(‡) nw_oldchiefa
Special ability
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This lizardfolk chieftain can use its rage ability once per day.
Notes
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See also: lizardfolk chieftain (rogue), lizardfolk shaman (cleric), lizardfolk shaman (sorcerer), lizardfolk warrior
