Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.

Statistics Edit

Race: reptilian
Alignment: neutral evil
Armor class: 16
Hit points: 38
Attack bonus: +6
Damage: d8+2, (battleaxe)
Disarmed: d3+2 (unarmed strike)

Hit dice (level): 5
Challenge rating: 4

  fortitude 8
reflex 2
will 1

Size: medium

  strength 15
dexterity 12
constitution 15
intelligence 9
wisdom 10
charisma 10

Trained skills:(‡) discipline (8), listen (3), parry (2)
Feats: armor proficiency (light), armor proficiency (medium), barbarian fast movement, dodge, shield proficiency, uncanny dodge I, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple)

Blueprint:(‡) nw_oldchiefa

Special ability Edit

This lizardfolk chieftain can use its rage ability once per day.

Notes Edit

See also: lizardfolk chieftain (rogue), lizardfolk shaman (cleric), lizardfolk shaman (sorcerer), lizardfolk warrior

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