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Listen

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Listen alerts a character to hidden creatures that may be nearby.

  • Check: Listen detects hidden creatures by opposing their move silently check. A successful check renders the hidden creature visible, and makes it a valid target for the listener.
  • Special: Standing still provides a +5 bonus to a listen check. A character with the alertness feat gains a +2 bonus on listen checks. Rangers gain a bonus when listening against a favored enemy. Elves, gnomes, and halflings gain a +2 racial bonus to listen checks. Half-elves receive a +1 racial bonus.
  • Use: Listen is part of the detect modal action. In passive detect mode, checks are made automatically every round. Active detect mode is a modal action that reduces the normal movement rate and makes the character perform an active listen, as well as spot and search checks.

Additional modifiersEdit

  • +10 DC if the listener is in combat.
  • +5 DC if the target is standing still.
  • -5 DC if the listener is standing still.
  • +1 DC for every 3 meters between listener and target.
  • Size modifiers (tiny: +8, small: +4, medium: 0, large: -4, huge: -8).
  • +5 DC for every 40cm of object (including creatures) between listener and target in outdoor areas.
  • +2 DC in indoor areas if the line of sight is blocked and the target is within 4 tiles.
  • Area listen check modifiers.

NotesEdit

  • Cannot hear silenced creatures.
  • Cannot hear sanctuaried creatures.
  • Can only hear invisible creatures within the max attack range.
  • Can only hear creatures within the max attack range when listener is blind.
  • Both silenced or deafened creature can hear others creatures normally however. This is probably bug.

ReferencesEdit

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