Kobolds are small humanoids, dangerous only in great numbers.
Statistics[]
Race: reptilian
AC bonus: +10 dodge bonus
Druid/shifter merge: armor, items, weapon
Bonus hit points: +10
Size: small
Weapon: 1d6 +3 piercing damage (shortsword +3)
Special: on-hit: poison 1d2 strength (DC 18)
Abilities | ||
---|---|---|
strength | — | |
dexterity | 22 | |
constitution | — |
Skill bonus: +10 hide, +5 listen, +10 move silently, +7 open lock, +7 set trap, +5 spot, +10 tumble
Extra feats: alertness, dodge, hide in plain sight, sneak attack +2d6, use poison, weapon finesse
Special abilities[]
A kobold commando has darkvision and freedom.
Notes[]
- This polymorph is used by the feat humanoid shape.
- The bonus to the set trap skill and the use poison feat are unlikely to benefit a PC, as the corresponding trap and poison items are unusable while polymorphed.
Builder's note[]
This polymorph lacks a scripting constant; it must be referred to by the number 83.