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Knockdown

Type of feat: general (available every three level-ups)
Prerequisite: none
Required for: improved knockdown

Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.

Use: selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.

Notes[]

  • This feat cannot be used while wielding a ranged weapon.
  • The prone state lasts for one round (minus the flurry in which the knockdown was made).
  • A knockdown made on an already prone target will not increase the duration of the prone condition.
  • Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
  • The combat log will report a knockdown attempt as *resisted* if the target won the opposed check and as *failed* if the target is not a valid target for this feat.
  • Due to a bug, knockdown attempts that miss due to concealment will still deplete stoneskin, greater stoneskin and premonition, as if the attack had hit. There is no feedback regarding this.

Builder notes[]

Item feat: yes

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded

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