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Type of feat: general
Prerequisite: intelligence 13+, expertise

Specifics: A character with this feat can make defensive attacks, gaining a +10 bonus to AC but receiving a -10 penalty to attack rolls.

Use: combat mode


  • Added in the expansion packs.
  • This feat does not replace expertise, allowing a character with both feats to choose the lesser attack penalty of expertise instead of the larger AC bonus of improved expertise.
  • By default, NWN allows spellcasting while using improved expertise. However, BioWare included a switch to disable it via scripting using spellhooking.
    • Under the default behavior, this can be a useful feat for casters who do not make attacks, as they will gain the AC benefit at effectively no cost.
  • This combat mode cannot be used while wielding a ranged weapon.

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