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Improved critical (bastard sword)
Improved critical (battleaxe)
Improved critical (club)
Improved critical (creature)
Improved critical (dagger)
Improved critical (dart)
Improved critical (dire mace)
Improved critical (double axe)
Improved critical (dwarven waraxe)
Improved critical (greataxe)
Improved critical (greatsword)
Improved critical (halberd)
Improved critical (handaxe)
Improved critical (heavy crossbow)
Improved critical (heavy flail)
Improved critical (kama)
Improved critical (katana)
Improved critical (kukri)
Improved critical (light crossbow)
Improved critical (light flail)
Improved critical (light hammer)
Improved critical (longbow)
Improved critical (longsword)
Improved critical (mace)
Improved critical (morningstar)
Improved critical (quarterstaff)
Improved critical (rapier)
Improved critical (scimitar)
Improved critical (scythe)
Improved critical (shortbow)
Improved critical (shortsword)
Improved critical (shuriken)
Improved critical (sickle)
Improved critical (sling)
Improved critical (spear)
Improved critical (throwing axe)
Improved critical (trident)
Improved critical (two-bladed sword)
Improved critical (unarmed strike)
Improved critical (warhammer)
Improved critical (whip)

Type of feat: general (available every three level-ups)
Prerequisite: proficiency with the chosen weapon, base attack bonus +8
Required for: overwhelming critical, devastating critical

Specifics: Combat ability increases the critical threat range of a selected weapon by a range equal to the item's base threat range. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.

Use: automatic. The threat range of a keen weapon is already doubled, increasing to triple with this feat. This feat can be selected multiple times, applying to a new weapon category each time.
Special: Halflings and gnomes are small creatures, and as such they can never use the following large weapons: dire mace, double-bladed sword, doubleaxe, greataxe, greatsword, halberd, heavy flail, and scythe.

Notes[]

Builder notes[]

Item feat: Only improved critical (unarmed); the rest can be added with custom content.

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded

  • These feats can be added to iprp_feats.2da to make them available as item feats.
  • New improved critical feats for new weapon types cannot be created, but existing weapon types can be overwritten.
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