Small but insidious devils often bound to the service of sorcerers and wizards, imps have a gleeful attraction to pranks, riddles, and bawdy jokes.
Alignment: chaotic good
Armor class: 19
Hit points: 19
Attack bonus: +12/+7
Damage: 1d4+2 piercing damage, on-hit: quasit venom
Hit dice (level): 6
Challenge rating: 5
Spell resistance: 10
Damage reduction: 10/+1Regeneration: +2
Trained skills:(‡) hide (19), listen (6), move silently (9), search (5), spellcraft (5), spot (6)
Feats: darkvision, dodge, weapon finesse, weapon proficiency (creature)
Special abilities Edit
This imp is immune to poison and can cast magic missile at caster level 5 twice per day, and invisibility at caster level 6 thrice per day. It also has use of its fire bolt five times per day.
- The alignment of this creature is likely bugged as devils are lawful evil.
- The weapon used by this summon tends to be ignored by spells (e.g. magic weapon).
- This is one of the creatures that can be summoned with lesser planar binding.