Immunity
From NWNWiki
Characters can be immune to any of the negative effects. For example a character with disease immunity will never need fear the negative effects of disease.
A character can have immunity to damage as well. The two types of damage immunity effects are increase and decrease. ("Decrease" is also known as vulnerability.) These immunities are specified as a percentage of damage, and the percentages are capped at 100%. If a character has multiple immunities against the same element they are added together, any additional immunity above 100% has no effect.
Examples: "Fire 90% Damage Immunity - Increase" will cause 10 points of fire damage to be reduced by 10x90% = 9 damage, resulting in only 1 point of damage actually being inflicted. "Cold 100% Damage Immunity - Decrease" will cause 10 points of cold damage to be increased by 10x100% = 10 damage, resulting in 20 points of damage actually being inflicted. "Piercing 75% Damage Immunity - Increase" combined with "Piercing 50% Damage immunity - Increase" would be added together 75%+50% = 125% immunity to piercing damage, resulting in no piercing damage being inflicted (100 piercing damage would inflict 0 hit point loss). "Fire 50% Damage Immunity - Increase" Combined with "Fire 50% Damage Immunity - Decrease" would be added together 50%-50% = 0% immunity to fire damage, resulting in normal fire damage being inflicted (100 fire damage would inflict 100 hit point loss).
Damage immunity is applied before damage resistance and damage reduction.
[edit] List of effect immunities
- Immunity - all (to all effects)
- Immunity - mind
- Immunity - poison
- Immunity - disease
- Immunity - fear
- Immunity - paralysis
- immunity - blindness
- Immunity - deafness
- Immunity - slow
- Immunity - entangle
- Immunity - silence
- Immunity - stun
- Immunity - sleep
- Immunity - charm
- Immunity - dominate
- Immunity - confuse
- Immunity - curse
- Immunity - dazed
- Immunity - negative levels
[edit] List of damage immunities
- Damage immunity - increase/decrease
- Damage immunity - magic increase/decrease
- Damage immunity - acid increase/decrease
- Damage immunity - cold increase/decrease
- Damage immunity - divine increase/decrease
- Damage immunity - electrical increase/decrease
- Damage immunity - fire increase/decrease
- Damage immunity - negative increase/decrease
- Damage immunity - positive increase/decrease
- Damage immunity - sonic increase/decrease
- Immunity - critical hits
- Immunity - sneak attacks
- immunity - attack decrease
- Immunity - damage decrease
[edit] List of other immunities
- Immunity - AC decrease
- Immunity - movement speed decrease
- Immunity - saving throws decrease
- Immunity - spell resistance decrease
- Immunity - skill decrease
- Immunity - knockdown
- Immunity - death magic
- Immunity - spells (spell level and below)
- Immunity - spells (by spell school)
