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Immunity

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Characters can be immune to any of the negative effects. For example a character with disease immunity will never need fear the negative effects of disease.

A character can have immunity to damage as well. The two types of damage immunity effects are increase and decrease. ("Decrease" is also known as vulnerability.) These immunities are specified as a percentage of damage, and the percentages are capped at 100%. If a character has multiple immunities against the same element they are added together, any additional immunity above 100% has no effect.

Examples: "Fire 90% Damage Immunity - Increase" will cause 10 points of fire damage to be reduced by 10x90% = 9 damage, resulting in only 1 point of damage actually being inflicted. "Cold 100% Damage Immunity - Decrease" will cause 10 points of cold damage to be increased by 10x100% = 10 damage, resulting in 20 points of damage actually being inflicted. "Piercing 75% Damage Immunity - Increase" combined with "Piercing 50% Damage immunity - Increase" would be added together 75%+50% = 125% immunity to piercing damage, resulting in no piercing damage being inflicted (100 piercing damage would inflict 0 hit point loss). "Fire 50% Damage Immunity - Increase" Combined with "Fire 50% Damage Immunity - Decrease" would be added together 50%-50% = 0% immunity to fire damage, resulting in normal fire damage being inflicted (100 fire damage would inflict 100 hit point loss).

Damage immunity is applied before damage resistance and damage reduction.

[edit] List of effect immunities

  • Immunity - all (to all effects)
  • Immunity - mind
  • Immunity - poison
  • Immunity - disease
  • Immunity - fear
  • Immunity - paralysis
  • immunity - blindness
  • Immunity - deafness
  • Immunity - slow
  • Immunity - entangle
  • Immunity - silence
  • Immunity - stun
  • Immunity - sleep
  • Immunity - charm
  • Immunity - dominate
  • Immunity - confuse
  • Immunity - curse
  • Immunity - dazed
  • Immunity - negative levels

[edit] List of damage immunities

  • Damage immunity - increase/decrease
  • Damage immunity - magic increase/decrease
  • Damage immunity - acid increase/decrease
  • Damage immunity - cold increase/decrease
  • Damage immunity - divine increase/decrease
  • Damage immunity - electrical increase/decrease
  • Damage immunity - fire increase/decrease
  • Damage immunity - negative increase/decrease
  • Damage immunity - positive increase/decrease
  • Damage immunity - sonic increase/decrease
  • Immunity - critical hits
  • Immunity - sneak attacks
  • immunity - attack decrease
  • Immunity - damage decrease

[edit] List of other immunities

  • Immunity - AC decrease
  • Immunity - movement speed decrease
  • Immunity - saving throws decrease
  • Immunity - spell resistance decrease
  • Immunity - skill decrease
  • Immunity - knockdown
  • Immunity - death magic
  • Immunity - spells (spell level and below)
  • Immunity - spells (by spell school)
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