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Imbue arrow

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Imbue arrow

Type of feat: class
Prerequisite: arcane archer 2

Specifics: At second level, an arcane archer gains the ability to summon a magical arrow and fire it at an enemy. If it hits, it explodes as a fireball spell, doing fire damage to all hostile creatures in the area of effect.

Use: selected

[edit] Notes

  • Added in the expansion packs.
  • The fireball damage is 10d6 plus 1d6 for every 2 arcane archer (AA) levels above 10; e.g., a 16th level arcane archer would inflict 13d6 damage. This allows a reflex saving throw for half damage, with a DC of 10 + AA level + dexterity modifier. The fireball occurs even if the arrow misses.
  • The ability can be used three times a day.
  • The formula for the ranged touch attack is d20 + weapon AB (item property) + AB increase (effect) + BAB + dexterity modifier. (Enchant arrow does not help on the touch attack roll).
  • The arrow itself only affects the target, and does piercing and magical damage.
  • The piercing damage inflicted by a successful hit is the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable).
    • This damage is tripled in the case of a critical hit.
    • This damage is intended to penetrate damage reduction according to the arcane archer's enchant arrow bonus, but a bug in the game (not the script) prevents this.
  • A successful hit also deals magical damage equal to the arcane archer's enchant arrow bonus.
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