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Ice storm

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Is icestorm
Spell level: bard 6; druid 5; sorcerer/wizard 4; cleric with magic domain 5, water domain 5

Innate level: 4
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: huge (6.67 meter radius)
Duration: instant
Save: none
Spell resistance: yes

Description: All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice storm will do an additional 1d6 cold damage per additional 3 caster levels.

caster levelbludgeon per castcold per cast
73d64d6
93d65d6
123d66d6
153d67d6
183d68d6
213d69d6
243d610d6
273d611d6
303d612d6
333d613d6
363d614d6
393d615d6

NotesEdit

  • This is one of the few evocation spells that allows no reflex save for half damage, making it useful against characters with evasion.
  • When cast as a cleric domain spell, ice storm counts as a fourth level spell for immunity. Thus, a globe of invulnerability will block a cleric's ice storm.

Custom content notesEdit

  • script: NW_S0_IceStorm.nss

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