- This article is about the standard creature; for the familiar, see Ice mephit (familiar).
Ice mephit: Chaotic and destructive, mephits come in many shapes and have a wide range of abilities. Most are drawn from the various elemental and quasi-elemental planes.
Alignment: true neutral
Armor class: 18
Hit points: 13
Attack bonus: +4
Damage: 1d3 piercing-slashing damage + 2 cold damage
Hit dice (level): 3
Challenge rating: 3
Damage reduction: 5/+1Regeneration: +2
Trained skills:(‡) hide (15), listen (6), move silently (12), spot (6)
Feats: darkvision, weapon proficiency (creature)
Special abilities Edit
An ice mephit can cast magic missile at caster level 3 and cone of cold at caster level 1, each once per day as spell-like abilities.