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Elemental fire

Huge fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame.

Statistics Edit

Race: elemental
Alignment: true neutral
Armor class: 21
Hit points: 136
Attack bonus: +19/+14/+9
Damage: 2d8+4 bludgeoning damage + 1d8 fire damage (creature weapon)

Hit dice (level): 16
Challenge rating: 12

Saves
  fortitude 9
reflex 12
will 10

Size: medium

Abilities
  strength 18
dexterity 25
constitution 18
intelligence 6
wisdom 11
charisma 11
Damage immunity
  cold −50%
  fire 100%
Damage reduction: 10/+2

Trained skills:(‡) listen (18), spot (18)
Feats: darkvision, dodge, mobility, weapon finesse, weapon proficiency (creature)

Blueprint:(‡) nw_firehuge

Special abilities Edit

A huge fire elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.

Notes Edit

  • The summon creature VII spell summons a nearly identical creature, but with a constitution score of only 13, which in turn lowers its fortitude save to 6 and hit points to 88. The ResRef of this summons is nw_s_firehuge.

See also: fire elemental, greater fire elemental, elder fire elemental

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