Huge fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame.
Alignment: true neutral
Armor class: 21
Hit points: 136
Attack bonus: +19/+14/+9
Damage: 2 d8+4 bludgeoning damage + 1d8 fire damage ( creature weapon)
Hit dice (level): 16
Challenge rating: 12
Trained skills: (‡) listen (18), spot (18)
Feats: darkvision, dodge, mobility, weapon finesse, weapon proficiency (creature)
Special abilities Edit
A huge fire elemental has the standard elemental immunities to
critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.
The spell summons a nearly identical creature, but with a constitution score of only 13, which in turn lowers its fortitude save to 6 and hit points to 88. The ResRef of this summons is summon creature VII
greater fire elemental,
elder fire elemental