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Elemental earth

Huge earth elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities.

Statistics Edit

Race: elemental
Alignment: true neutral
Armor class: 19
Hit points: 152
Attack bonus: +20/+15/+10
Damage: 2d10+9 bludgeoning damage (creature weapon)

Hit dice (level): 16
Challenge rating: 11

Saves
  fortitude 10
reflex 4
will 10

Size: large

Damage reduction: 10/+2

Trained skills:(‡) listen (18), spot (18)
Feats: cleave, darkvision, power attack, weapon proficiency (creature)

Blueprint:(‡) nw_earthhuge

Special abilities Edit

A huge earth elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.

Notes Edit

  • There is an unused blueprint for a summoned huge earth elemental that differs from the standard creature in that it has only 23 strength and 19 constitution. This lowers its fortitude save to 9 and hit points to 136, and reduces its attack bonuses by 3. Furthermore, this summoned creature does only 1d10+6 damage. The ResRef of this unused creature is nw_s_earthhuge.
    • This unused blueprint was originally used by the summon creature VII spell, but it was deemed unsuitable due to its tendency to get stuck behind doorways in dungeons.

See also: earth elemental, greater earth elemental, elder earth elemental

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