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Hound

Hound archon: These hound-headed angels are the resolute foot soldiers of the celestial army. They are often sent to defend the innocent and protect the weak.

Statistics Edit

Race: outsider
Alignment: lawful good
Armor class: 24
Hit points: 109
Attack bonus: +20/+15/+10
Damage: 2d6+9 slashing damage (greatsword +1) disarmable
        +1d6 fire damage versus evil creatures
    Disarmed: 1d8+4 slashing damage (creature weapon)

Hit dice (level): 15
Challenge rating: 11

Saves
  fortitude 14
reflex 8
will 9

Size: medium

Abilities
  strength 18
dexterity 10
constitution 16
intelligence 10
wisdom 13
charisma 12
Spell resistance: 16
Damage immunity
  electrical 100%
Damage reduction: 10/+1

Trained skills:(‡) concentration (11), hide (7), listen (9), move silently (7), spot (8)
Feats: knockdown, toughness, weapon proficiency (creature), weapon proficiency (martial), weapon specialization (greatsword)

Blueprint:(‡) nw_s_chound

Special abilitiesEdit

A hound archon is immune to paralysis and has a +4 bonus to saving throws versus poison. It is vulnerable to a blessed bolt.

A hound archon can cast one elemental shield, one ethereal visage, and three lightning bolts each day as spell-like abilities (meaning they are not subject to interruption or counterspelling) with a caster level of 10.

Notes Edit

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