Hound archon (summon)
From NWNWiki
Hound archon: These hound-headed angels are the resolute foot soldiers of the celestial army. They are often sent to defend the innocent and protect the weak.
[edit] Statistics
Race: outsider
Alignment: lawful good
Armor class: 24
Hit points: 109
Attack bonus: +20/+15/+10
Damage: 2d6+9 slashing damage; 19-20(x2) critical hits (special greatsword +1)
+1d6 fire damage versus evil creatures
Hit dice (level): 15
Challenge rating: 11
| Abilities | ||
|---|---|---|
| strength | 18 | |
| dexterity | 10 | |
| constitution | 16 | |
| intelligence | 10 | |
| wisdom | 13 | |
| charisma | 12 | |
| Saves | ||
|---|---|---|
| fortitude | 14 | |
| reflex | 8 | |
| will | 9 | |
Skills: concentration (low), hide (low), listen (low), move silently (low), spot (low)
Feats: knockdown, toughness, weapon proficiency (creature), weapon proficiency (martial), weapon specialization (greatsword)
Blueprint: nw_s_chound (‡)
If disarmed, a hound archon resorts to its creature weapon, which inflicts 1d8+4 slashing damage.
[edit] Special abilities
A hound archon has damage reduction 10/+1, spell resistance 16, and a +4 bonus to saving throws versus poison. In addition, this creature has 100% immunity to electrical damage as well as immunity to paralysis.
A hound archon can cast one elemental shield, one ethereal visage, and three lightning bolts each day as spell-like abilities (meaning they are not subject to interruption or counterspelling) with a caster level of 10.
[edit] Notes
- This creature's skill ranks are the same as the standard hound archon's; they are "low" for this creature because this creature has more hit dice.

