Hound archon
From NWNWiki
- This article is about the standard creature; for the summoned creature, see Hound archon (summon).
Hound archon: These hound-headed angels are the resolute foot soldiers of the celestial army. They are often sent to defend the innocent and protect the weak.
[edit] Statistics
Race: outsider
Alignment: lawful good
Armor class: 19
Hit points: 39
Attack bonus: +8/+3
Damage: 2d6+3 slashing damage; 19-20(x2) critical hits (greatsword)
Hit dice (level): 6
Challenge rating: 6
| Abilities | ||
|---|---|---|
| strength | 15 | |
| dexterity | 10 | |
| constitution | 13 | |
| intelligence | 10 | |
| wisdom | 13 | |
| charisma | 12 | |
| Saves | ||
|---|---|---|
| fortitude | 6 | |
| reflex | 5 | |
| will | 6 | |
Skills: concentration, hide, listen, move silently, spot
Feats: darkvision, toughness, weapon proficiency (creature), weapon proficiency (martial)
Blueprint: nw_chound01 (‡)
A hound archon has a creature weapon that inflicts 1d8+2 slashing damage, but this creature cannot be disarmed.
[edit] Special abilities
A hound archon has damage reduction 10/+1, spell resistance 16, and a +4 bonus to saving throws versus poison. In addition, this creature has 100% immunity to electrical damage as well as immunity to paralysis.
A hound archon can cast aid as a spell-like ability (meaning it is not subject to interruption or counterspelling) six times per day with a caster level of 6. Furthermore, a hound archon can use an aura of menace once per day.

