Hints and tips (Bonds of Blood)
From NWNWiki
| | |
| Creator: | NarcissusLair |
|---|---|
| Type: | Roleplaying |
| Levels: | 1-40 |
| PvP: | full PvP |
| Version: | 1.69 (8109)+XP1+XP2 |
| IP: | 98.232.89.164:5121 |
| Rules: | player's handbook |
| Changes: | subraces, classes, feats, skills, spell changes |
| Systems: | crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes |
| Items: | treasure, properties, teleportation |
| Info: | hints and tips |
Allies may use a healer’s kit or a cure spell on dying members to save them from death.
Shields can be used with slings.
Keep armor, spells, potions, and weapons in your quickslot so you have instant access to them.
Know when to retreat.
It is best to use range weapons before engaging in melee hand-to-hand combat.
All party members should always focus on one monster at a time.
Bring extra swords, shields, potions, scrolls, food, etc before leaving a safe haven.
AC is overrated. Sometimes your best bet is to focus on saves, damage resistance, and spell resistance.
Just to avoid any penalties always create characters with at least 10 points in each ability.
For every 2 points of strength above 10 a character gets 1 more point of damage per swing.
Dexterity is used to determine accuracy in range weapons.
Favored classes and prestige classes are not calculated in determining the experience penalty.
