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Hints and tips (Bonds of Blood)

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Bonds of Blood
D&D 3.5 online server chapter 2
Bannerman's map of Termes

Creator: Narcissus
Type: role play
Levels: 1-40
PvP: full PvP
Version: 1.69 (8109)+XP1+XP2
IP: 98.232.89.164:5121
Rules: player's handbook
Changes: subraces, classes, feats, skills, spell changes
Systems: crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes
Items: treasure, properties, teleportation
Info: hints and tips

Allies may use a healer’s kit or a cure spell on dying members to save them from death.

Shields can be used with slings.

Keep armor, spells, potions, and weapons in your quickslot so you have instant access to them.

Know when to retreat.

It is best to use range weapons before engaging in melee hand-to-hand combat.

All party members should always focus on one monster at a time.

Bring extra swords, shields, potions, scrolls, food, etc before leaving a safe haven.

AC is overrated. Sometimes your best bet is to focus on saves, damage resistance, and spell resistance.

Just to avoid any penalties always create characters with at least 10 points in each ability.

For every 2 points of strength above 10 a character gets 1 more point of damage per swing.

Dexterity is used to determine accuracy in range weapons.

Favored classes and prestige classes are not calculated in determining the experience penalty.

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