Hunters and raiders with a selfish streak, hill giants seldom wash or repair their garments, preferring to add hides when their old ones wear out.
Statistics[]
Race: giant
Size: large
Alignment: chaotic evil
Armor class: 20
Hit points: 102
Attack bonus: +16/+11
Damage: 2d6 +7 (club)
Abilities | ||
---|---|---|
strength | 25 | |
dexterity | 8 | |
constitution | 19 | |
intelligence | 6 | |
wisdom | 10 | |
charisma | 17 |
Trained skills:(‡) spot (4)
Feats: armor proficiency (light), armor proficiency (medium), cleave, darkvision, power attack, weapon focus (club), weapon proficiency (creature), weapon proficiency (simple)
Blueprint:(‡) nw_gnthill
Special abilities[]
This creature can hurl rocks three times per day.